#include QMK_KEYBOARD_H enum layer_names { _QWERTY, _LOWER, _RAISE, _NUMPAD, _ADJUST }; enum custom_keycodes { NUMPAD = SAFE_RANGE, SLIGHTLY, SMILE, JOY, RELAXED, HEART, SAD, CRY, NETRURAL, SCREAM, THUMBSUP }; enum td_extra_keys { U, O, NEXTPREV, SLASH }; typedef struct { bool is_press_action; int state; } tap; enum { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5, //send two single taps TRIPLE_TAP = 6, TRIPLE_HOLD = 7 }; #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) int cur_dance (qk_tap_dance_state_t *state); void u_finished (qk_tap_dance_state_t *state, void *user_data); void o_finished (qk_tap_dance_state_t *state, void *user_data); uint8_t rgb_mode = RGBLIGHT_MODE_BREATHING + 1; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------. ,-----------------------------------------. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Esc | A | S | D | F | G | | H | J | K | L | ; | ' | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | N | M | , | . | / |Enter | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Ctrl | ALT |Numpad| GUI |Lower | Space| | Bksp |Raise | Left | Down | Up |Right | * `-----------------------------------------' `-----------------------------------------' */ [_QWERTY] = LAYOUT_ortho_4x12( KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINUS, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, TD(SLASH), KC_ENT, KC_LCTL, KC_LALT, MO(_NUMPAD), KC_LGUI, LOWER, KC_SPC, KC_BSPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT ), /* Lower * ,-----------------------------------------. ,-----------------------------------------. * | ~ | ! | @ | # | $ | % | | ^ | & | * | ( | ) | = | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | :) | :D | :'D | :$ | <3 | | | Home | Pgup | | { | } | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | :( | :'( | :| | :O | +1 | | | End |Pgdown| | [ | ] |PrntSc| * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | |Insert| | Del | | Next | Vol- | Vol+ | Play | * `-----------------------------------------' `-----------------------------------------' */ [_LOWER] = LAYOUT_ortho_4x12( KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL, SLIGHTLY, SMILE, JOY, RELAXED, HEART, _______, KC_HOME, KC_PGUP, _______, KC_LCBR, KC_RCBR, KC_PIPE, SAD, CRY, NETRURAL, SCREAM, THUMBSUP, _______, KC_END, KC_PGDOWN,_______, KC_LBRC, KC_RBRC, KC_PSCREEN, _______, _______, _______, _______, _______, KC_INSERT, KC_DEL, _______, TD(NEXTPREV), KC_VOLD, KC_VOLU, KC_MPLY ), /* Raise * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Del | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * `-----------------------------------------' `-----------------------------------------' */ [_RAISE] = LAYOUT_ortho_4x12( KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Adjust (Lower + Raise) * ,-----------------------------------------. ,-----------------------------------------. * | Reset|EEPRST| | EE | | | | | UE | IE | OE | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | AE | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | | | | | | | * `-----------------------------------------' `-----------------------------------------' */ [_ADJUST] = LAYOUT_ortho_4x12( RESET, EEP_RST, _______, RALT(KC_SCLN), _______, _______, _______, TD(U), RALT(KC_Z), TD(O), _______, _______, _______, RALT(KC_QUOT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* Numpad * ,-----------------------------------------. ,-----------------------------------------. * | | | | | | | | 7 | 8 | 9 | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | | | 4 | 5 | 6 | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | VAI | SAI | HUI | | | | | 3 | 2 | 1 | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | |RGBMOD|RGBTGL| | Calc | 0 | + | | | | * `-----------------------------------------' `-----------------------------------------' */ [_NUMPAD] = LAYOUT_ortho_4x12( _______, _______, _______, _______, _______, _______, KC_7, KC_8, KC_9, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_4, KC_5, KC_6, _______, _______, _______, RGB_VAI, RGB_SAI, RGB_HUI, _______, _______, _______, KC_1, KC_2, KC_3, _______, _______, _______, _______, _______, _______, _______, RGB_MOD, RGB_TOG, KC_CALC, KC_0, KC_PPLS, _______, _______, _______ )}; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch(keycode) { case RGB_VAI: if(record->event.pressed) { rgblight_increase_val_noeeprom(); } break; case RGB_VAD: if(record->event.pressed) { rgblight_decrease_val_noeeprom(); } break; case RGB_SAI: if(record->event.pressed) { rgblight_increase_sat_noeeprom(); } break; case RGB_SAD: if(record->event.pressed) { rgblight_decrease_sat_noeeprom(); } break; case RGB_HUI: if(record->event.pressed) { rgblight_increase_hue_noeeprom(); } break; case RGB_HUD: if(record->event.pressed) { rgblight_decrease_hue_noeeprom(); } break; case RGB_TOG: if(record->event.pressed) { rgblight_toggle_noeeprom(); } break; case RGB_MOD: if(record->event.pressed) { rgblight_step_noeeprom(); rgb_mode = rgblight_get_mode(); } break; case RGB_RMOD: if(record->event.pressed) { rgblight_step_reverse_noeeprom(); rgb_mode = rgblight_get_mode(); } break; case SLIGHTLY: if(record->event.pressed) { SEND_STRING(":slightly_smiling_face:"); } break; case SMILE: if(record->event.pressed) { SEND_STRING(":smile:"); } break; case JOY: if(record->event.pressed) { SEND_STRING(":joy:"); } break; case RELAXED: if(record->event.pressed) { SEND_STRING(":relaxed:"); } break; case HEART: if(record->event.pressed) { SEND_STRING(":heart:"); } break; case SAD: if(record->event.pressed) { SEND_STRING(":white_frowning_face:"); } break; case CRY: if(record->event.pressed) { SEND_STRING(":cry:"); } break; case NETRURAL: if(record->event.pressed) { SEND_STRING(":neutral_face:"); } break; case SCREAM: if(record->event.pressed) { SEND_STRING(":scream:"); } break; case THUMBSUP: if(record->event.pressed) { SEND_STRING(":+1:"); } break; default: return true; } return false; } layer_state_t layer_state_set_user(layer_state_t state) { state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); writePin(B0, !(state & (1UL << (_NUMPAD)))); switch(biton32(state)) { case _RAISE: rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); break; case _LOWER: rgblight_setrgb_at(255, 255, 255, RGBLED_NUM / 2 - 1); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); break; case _NUMPAD: rgblight_setrgb_at(0,255,0, 0); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); break; default: rgb_mode = RGBLIGHT_MODE_BREATHING + 1; rgblight_mode_noeeprom(rgb_mode); break; } return state; } void led_set_user(uint8_t usb_led) { rgblight_sethsv_noeeprom(0, 255, 255); rgblight_mode_noeeprom(rgb_mode); } int cur_dance (qk_tap_dance_state_t *state) { if (state->count == 1) { if (state->interrupted || !state->pressed) return SINGLE_TAP; //key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'. else return SINGLE_HOLD; } else if (state->count == 2) { /* * DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap * action when hitting 'pp'. Suggested use case for this return value is when you want to send two * keystrokes of the key, and not the 'double tap' action/macro. */ if (state->interrupted) return DOUBLE_SINGLE_TAP; else if (state->pressed) return DOUBLE_HOLD; else return DOUBLE_TAP; } //Assumes no one is trying to type the same letter three times (at least not quickly). //If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add //an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP' if (state->count == 3) { if (state->interrupted || !state->pressed) return TRIPLE_TAP; else return TRIPLE_HOLD; } else return 8; //magic number. At some point this method will expand to work for more presses } static tap utap_state = { .is_press_action = true, .state = 0 }; static tap otap_state = { .is_press_action = true, .state = 0 }; void u_finished (qk_tap_dance_state_t *state, void *user_data) { utap_state.state = cur_dance(state); switch(utap_state.state) { case SINGLE_TAP: SEND_STRING(SS_RALT("]")); break; case DOUBLE_TAP: SEND_STRING(SS_RALT("-")); break; case TRIPLE_TAP: SEND_STRING(SS_RALT("\\")); break; } } void o_finished (qk_tap_dance_state_t *state, void *user_data) { otap_state.state = cur_dance(state); switch(otap_state.state) { case SINGLE_TAP: SEND_STRING(SS_RALT("=")); break; case DOUBLE_TAP: SEND_STRING(SS_RALT("0")); break; case TRIPLE_TAP: SEND_STRING(SS_RALT("[")); break; } } qk_tap_dance_action_t tap_dance_actions[] = { [U] = ACTION_TAP_DANCE_FN(u_finished), [O] = ACTION_TAP_DANCE_FN(o_finished), [NEXTPREV] = ACTION_TAP_DANCE_DOUBLE(KC_MNXT, KC_MPRV), [SLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLASH, KC_BSLS) };