#include "lets_split_eh.h" #include "bbaserdem.h" void matrix_init_keymap (void) { } uint32_t layer_state_set_keymap(uint32_t state) { return state; } const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { // Main Dvorak layer [_DV] = LAYOUT_letssplit_wrapper(DVORAK), // Turkish and special character overlay [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR), // Gaming layer [_GA] = LAYOUT_letssplit_wrapper(GAME), // Numbers layer [_NU] = LAYOUT_letssplit_wrapper(NUMBERS), // Settings layer [_SE] = LAYOUT_letssplit_wrapper(SETTINGS), // Mouse emulation layer [_MO] = LAYOUT_letssplit_wrapper(MOUSE), // Music layer [_MU] = LAYOUT_letssplit_wrapper(MUSIC), };