// This is a game-pad gherkin layout with RGB and LED lights #include QMK_KEYBOARD_H backlight_config_t backlight_config; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Game pad * ,-----------------------------------------------------------. * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | Ctl | Alt | ~ | * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| * | Tab | Q | W | E | R | T | |^| | ; | ' | / | * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----| * | Shf | A | S | D | F | <-- | |v| | --> | , | . | * `-----------------------------------------------------------' */ LAYOUT_ortho_3x10( KC_ESCAPE, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_LCTRL, KC_LALT, KC_GRAVE, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_UP, KC_SCLN, KC_QUOTE, KC_SLASH, KC_LSHIFT, KC_A, KC_S, KC_D, KC_F, KC_LEFT, KC_DOWN, KC_RIGHT, KC_COMMA, KC_DOT ) }; void matrix_init_user(void) { // Set LED's to max _delay_us(300); backlight_config.level = 2; backlight_config.enable = 1; eeconfig_update_backlight(backlight_config.raw); backlight_set(backlight_config.level); // Set RGB to rainbow mood light rgblight_enable(); rgblight_mode(1); rgblight_sethsv(120,255,255); rgblight_mode(6); }