#include QMK_KEYBOARD_H #ifdef AUDIO_ENABLE #include "audio.h" #endif extern keymap_config_t keymap_config; //Tap Dance Declarations enum { TD_Z_LCTL = 0, TD_X_LGUI = 1, TD_C_LALT = 2, TD_A_TAB = 3, TD_Q_ESC = 4, // M(0) }; //Friendly Layer Names enum gherkin_layers { _QWERTY, _SONGS, _NUMBERS, _SYMBOLS, _PLOVER, _ADJUST }; // custom keycodes enum gherkin_keycodes { QWERTY = SAFE_RANGE, NUMBERS, SYMBOLS, SONGS, PLOVER, BACKLIT, MACSLEEP, EXT_PLV }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_ortho_3x10( TD(TD_Q_ESC), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD(TD_A_TAB), LT(_SYMBOLS,KC_S), KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, LT(_ADJUST,KC_SPC), TD(TD_Z_LCTL), TD(TD_X_LGUI), TD(TD_C_LALT), KC_V, KC_B, LT(_NUMBERS, KC_N), KC_M, KC_COMM, KC_DOT, SFT_T(KC_ENT) ), [_NUMBERS] = LAYOUT_ortho_3x10( KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_HOME, KC_PGDN, KC_PGUP, KC_END , KC_F7, KC_F8, KC_F9, KC_F10, LT(_ADJUST,KC_F11), _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT ), [_SYMBOLS] = LAYOUT_ortho_3x10( KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_GRV, _______, XXXXXXX, KC_LBRC, KC_RBRC, KC_BSLS, KC_MINS, KC_EQL , KC_SCLN, KC_QUOT, KC_TILD, MO(_ADJUST), XXXXXXX, KC_LCBR, KC_RCBR, KC_PIPE, KC_UNDS, KC_PLUS, S(KC_SCLN), S(KC_QUOT) ), [_PLOVER] = LAYOUT_ortho_3x10( KC_Q, KC_W, KC_E, KC_R, KC_1, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, EXT_PLV, XXXXXXX, KC_C, KC_V, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX ), [_ADJUST] = LAYOUT_ortho_3x10( RESET, _______, _______, _______, _______, QWERTY, NUMBERS, SYMBOLS, PLOVER, SONGS, MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, _______, _______, MACSLEEP, _______, BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) }; #ifdef AUDIO_ENABLE float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); #endif void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistant_default_layer_set(1UL<<_QWERTY); } return false; break; case NUMBERS: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_dvorak); #endif persistant_default_layer_set(1UL<<_NUMBERS); } return false; break; case SYMBOLS: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_colemak); #endif persistant_default_layer_set(1UL<<_SYMBOLS); } return false; break; case PLOVER: if (record->event.pressed) { #ifdef AUDIO_ENABLE stop_all_notes(); PLAY_SONG(tone_plover); #endif layer_off(_NUMBERS); layer_off(_SYMBOLS); layer_off(_ADJUST); layer_on(_PLOVER); if (!eeconfig_is_enabled()) { eeconfig_init(); } keymap_config.raw = eeconfig_read_keymap(); keymap_config.nkro = 1; eeconfig_update_keymap(keymap_config.raw); } return false; break; case EXT_PLV: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_plover_gb); #endif layer_off(_PLOVER); } return false; break; case MACSLEEP: if (record->event.pressed) { // ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER); register_code(KC_RSFT); register_code(KC_RCTL); register_code(KC_POWER); unregister_code(KC_POWER); unregister_code(KC_RCTL); unregister_code(KC_RSFT); } return false; break; case BACKLIT: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } return false; break; } return true; } /* const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { keyevent_t event = record->event; switch (id) { case 0: { if (record->event.pressed) { key_timer = timer_read(); // if the key is being pressed, we start the timer. } else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down"). if (timer_elapsed(key_timer) > 150) { // 150 being 150ms, the threshhold we pick for counting something as a tap. return MACRO( D(LSFT), END ); } else { return MACRO( T(N), END ); } } break; } } return MACRO_NONE; }*/ void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif } #ifdef AUDIO_ENABLE void startup_user() { _delay_ms(20); // gets rid of tick PLAY_SONG(tone_startup); } void shutdown_user() { PLAY_SONG(tone_goodbye); _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } #endif void matrix_scan_user(void) { } //Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { //Tap once for Esc, twice for Caps Lock [TD_Z_LCTL] = ACTION_TAP_DANCE_DOUBLE(KC_Z, KC_LCTL), [TD_X_LGUI] = ACTION_TAP_DANCE_DOUBLE(KC_X, KC_LGUI), [TD_C_LALT] = ACTION_TAP_DANCE_DOUBLE(KC_C, KC_LALT), [TD_A_TAB] = ACTION_TAP_DANCE_DOUBLE(KC_A, KC_TAB), [TD_Q_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC) }; // don't know what this is doing... /* void led_set_user(uint8_t usb_led) { if (usb_led & (1 << USB_LED_NUM_LOCK)) { DDRD |= (1 << 5); PORTD &= ~(1 << 5); } else { DDRD &= ~(1 << 5); PORTD &= ~(1 << 5); } if (usb_led & (1 << USB_LED_CAPS_LOCK)) { DDRB |= (1 << 0); PORTB &= ~(1 << 0); } else { DDRB &= ~(1 << 0); PORTB &= ~(1 << 0); } if (usb_led & (1 << USB_LED_SCROLL_LOCK)) { } else { } if (usb_led & (1 << USB_LED_COMPOSE)) { } else { } if (usb_led & (1 << USB_LED_KANA)) { } else { } } */