/* Copyright 2020 Robert Pufky * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #define BASE 0 #define GAME 1 #define CTRL 2 #define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT) #define MODS_CTRL (get_mods() & MOD_MASK_CTRL) #define MODS_ALT (get_mods() & MOD_MASK_ALT) enum ctrl_keycodes { U_T_AUTO = SAFE_RANGE, // USB Extra Port Toggle Auto Detect/Always Active U_T_AGCR, // USB Toggle Automatic GCR control L_BRI = SAFE_RANGE, // LED Brightness Increase L_BRD, // LED Brightness Decrease L_PTN, // LED Pattern Select Next L_PTP, // LED Pattern Select Previous L_PSI, // LED Pattern Speed Increase L_PSD, // LED Pattern Speed Decrease L_T_MD, // LED Toggle Mode L_T_ONF, // LED Toggle On / Off //Broken L_ON, // LED On //Broken L_OFF, // LED Off //Broken L_T_BR, // LED Toggle Breath Effect L_T_PTD, // LED Toggle Scrolling Pattern Direction DBG_TOG, // DEBUG Toggle On / Off DBG_MTRX, // DEBUG Toggle Matrix Print DBG_KBD, // DEBUG Toggle Keyboard Prints DBG_MOU, // DEBUG Toggle Mouse Prints MD_BOOT, // Restart into bootloader after hold timeout }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [BASE] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_NLCK, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [GAME] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_HOME, KC_END, KC_LALT, KC_SPC, KC_RALT, MO(CTRL), KC_F24, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT ), [CTRL] = LAYOUT( KC_EJCT, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, KC_F21, KC_F22, KC_F23, KC_F24, KC_MUTE, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_MSTP, KC_VOLU, _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, _______, _______, _______, _______, TO(BASE), TO(GAME), _______, KC_MPRV, KC_MNXT, KC_VOLD, KC_CAPS, RGB_RMOD, RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______, _______, RGB_TOG, _______, _______, _______, MD_BOOT, NK_TOGG, _______, _______, _______, _______, _______, KC_BRIU, _______, _______, _______, _______, _______, _______, _______, _______, KC_MRWD, KC_BRID, KC_MFFD ), }; // Init keyboard static color with underglow off. void matrix_init_user(void) { rgblight_sethsv(HSV_BACKLIGHT_COLOR); rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); }; // Runs constantly in the background, in a loop. void matrix_scan_user(void) { }; // Set backlight color based on active layer layer_state_t layer_state_set_user(layer_state_t state) { switch (get_highest_layer(state)) { case GAME: { rgblight_sethsv_noeeprom(HSV_GAME_COLOR); break; } case CTRL: { rgblight_sethsv_noeeprom(HSV_CONTROL_COLOR); break; } default: rgblight_sethsv_noeeprom(HSV_BACKLIGHT_COLOR); break; } return state; } bool process_record_user(uint16_t keycode, keyrecord_t *record) { static uint32_t key_timer; switch (keycode) { case U_T_AUTO: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode"); } return false; case U_T_AGCR: if (record->event.pressed && MODS_SHIFT && MODS_CTRL) { TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode"); } return false; case DBG_TOG: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode"); } return false; case DBG_MTRX: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix"); } return false; case DBG_KBD: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard"); } return false; case DBG_MOU: if (record->event.pressed) { TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse"); } return false; case MD_BOOT: if (record->event.pressed) { key_timer = timer_read32(); } else { if (timer_elapsed32(key_timer) >= 500) { reset_keyboard(); } } return false; case RGB_TOG: if (record->event.pressed) { switch (rgb_matrix_get_flags()) { case LED_FLAG_ALL: { rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR); rgb_matrix_set_color_all(RGB_OFF); } break; case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): { rgb_matrix_set_flags(LED_FLAG_UNDERGLOW); rgb_matrix_set_color_all(RGB_OFF); } break; case LED_FLAG_UNDERGLOW: { rgb_matrix_set_flags(LED_FLAG_NONE); rgb_matrix_disable_noeeprom(); } break; default: { rgb_matrix_set_flags(LED_FLAG_ALL); rgb_matrix_enable_noeeprom(); } break; } } return false; default: return true; //Process all other keycodes normally } }