/* Copyright 2020 Barabas Raffai This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include QMK_KEYBOARD_H extern uint8_t is_master; enum layer_number { _QWERTY = 0, _GAME, _LOWER, _RAISE, _ADJUST, }; /* clang-format off */ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* QWERTY * ,-----------------------------------------. ,-----------------------------------------. * | ESC | | | | | | | | | | | | ` | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | Q | W | E | R | T | | Y | U | I | O | P | - | * |------+------+------+------+------+------| |------+------+------+------+------+------| * |LCTRL | A | S | D | F | G |-------. ,-------| H | J | K | L | ; | ' | * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| * |LShift| Z | X | C | V | B |-------| |-------| N | M | , | . | / |RShift| * `-----------------------------------------/ / \ \-----------------------------------------' * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | * | | | |/ / \ \ | | | | * `----------------------------' '------''--------------------' */ [_QWERTY] = LAYOUT( KC_ESC, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_GRV, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_MINS, KC_LCTRL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_LALT, KC_LGUI, MO(_LOWER), KC_SPC, KC_ENT, MO(_RAISE), KC_BSPC, KC_RGUI ), /* game layer adds the number row back */ [_GAME] = LAYOUT( _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ), /* LOWER * ,-----------------------------------------. ,-----------------------------------------. * | | | | | | | | | | | | | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | F1 | F2 | F3 | F4 | F5 | F6 | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ` | ! | @ | # | $ | % |-------. ,-------| ^ | & | * | ( | ) | - | * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| * | | | | | | |-------| |-------| | _ | + | { | } | | | * `-----------------------------------------/ / \ \-----------------------------------------' * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | * | | | |/ / \ \ | | | | * `----------------------------' '------''--------------------' */ [_LOWER] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_GRV, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_TILD, _______, _______, _______, _______, _______, _______, _______, _______, XXXXXXX, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, _______, _______, _______, _______, _______, _______, _______ ), /* RAISE * ,-----------------------------------------. ,-----------------------------------------. * | | | | | | | | | | | | | GAME | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | | | | | | |-------. ,-------| Left | Down | Up |Right | | | * |------+------+------+------+------+------| [ | | ] |------+------+------+------+------+------| * | | | | | | |-------| |-------| + | - | = | [ | ] | \ | * `-----------------------------------------/ / \ \-----------------------------------------' * | LAlt | LGUI |LOWER | /Space / \Enter \ |RAISE |BackSP| RGUI | * | | | |/ / \ \ | | | | * `----------------------------' '------''--------------------' */ [_RAISE] = LAYOUT( _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TG(_GAME), KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, KC_PLUS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, _______, _______, _______, _______, _______, _______, _______ ), [_ADJUST] = LAYOUT( \ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, _______, _______, _______, _______, _______, _______, _______ ) }; /* clang-format on */ // Setting ADJUST layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { layer_on(layer3); } else { layer_off(layer3); } } // SSD1306 OLED update loop, make sure to enable OLED_ENABLE=yes in rules.mk #ifdef OLED_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (!is_keyboard_master()) return OLED_ROTATION_180; // flips the display 180 degrees if offhand return rotation; } const char *read_logo(void); void set_keylog(uint16_t keycode, keyrecord_t *record); const char *read_keylog(void); const char *read_keylogs(void); # define RAISE_MASK (1 << _RAISE) # define LOWER_MASK (1 << _LOWER) # define GAME_MASK (1 << _GAME) void write_layer_state(void) { switch (layer_state & (~GAME_MASK)) { case (RAISE_MASK | LOWER_MASK): oled_write_P(PSTR("Adjust"), false); break; case RAISE_MASK: oled_write_P(PSTR("Raise"), false); break; case LOWER_MASK: oled_write_P(PSTR("Lower"), false); break; case 0: oled_write_P(PSTR("Default"), false); break; default: oled_write_P(PSTR("Undef-"), false); { char s[3]; itoa(layer_state, s, 16); oled_write(s, false); } break; } if (layer_state & GAME_MASK) { oled_write_P(PSTR(" + Game"), false); } oled_advance_page(true); } bool oled_task_user(void) { if (is_keyboard_master()) { write_layer_state(); oled_write_ln(read_keylog(), false); oled_write_ln(read_keylogs(), false); } else { oled_write(read_logo(), false); } return false; } #endif // OLED_ENABLE bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { #ifdef OLED_ENABLE set_keylog(keycode, record); #endif } return true; }