/* Copyright 2020 Joseph Wasson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "tapdance.h" int cur_dance (qk_tap_dance_state_t *state) { if (state->count == 1) { //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP if (state->interrupted) { // if (!state->pressed) return SINGLE_TAP; //need "permissive hold" here. // else return SINGLE_HOLD; //If the interrupting key is released before the tap-dance key, then it is a single HOLD //However, if the tap-dance key is released first, then it is a single TAP //But how to get access to the state of the interrupting key???? return SINGLE_TAP; } else { if (!state->pressed) return SINGLE_TAP; else return SINGLE_HOLD; } } //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated //with single tap. else if (state->count == 2) { if (state->interrupted) return DOUBLE_SINGLE_TAP; else if (state->pressed) return DOUBLE_HOLD; else return DOUBLE_TAP; } else if ((state->count == 3) && ((state->interrupted) || (!state->pressed))) return TRIPLE_TAP; else if (state->count == 3) return TRIPLE_HOLD; else return SPECIAL; } int hold_cur_dance (qk_tap_dance_state_t *state) { if (state->count == 1) { if (state->interrupted) { if (!state->pressed) return SINGLE_TAP; else return SINGLE_HOLD; } else { if (!state->pressed) return SINGLE_TAP; else return SINGLE_HOLD; } } //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated //with single tap. else if (state->count == 2) { if (state->pressed) return DOUBLE_HOLD; else return DOUBLE_TAP; } else if (state->count == 3) { if (!state->pressed) return TRIPLE_TAP; else return TRIPLE_HOLD; } else return SPECIAL; }