/* Copyright 2020 Mika Kuitunen * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "keymap_finnish.h" enum layers { _BASE = 0, _PRPRO, _PRPRO2, }; /* Tap Dance declarations */ enum { TD_1, TD_2, TD_3, TD_4, TD_5, TD_6, TD_COMMA, TD_HOME, TD_K, TD_DEL, TD_X, TD_C, TD_V, TD_Z }; /* Tap Dance definitions */ qk_tap_dance_action_t tap_dance_actions[] = { [TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))), [TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))), [TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))), [TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))), [TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))), [TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))), [TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT), [TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END), [TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))), [TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)), [TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S), [TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M), [TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)), [TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z))) }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_PRPRO), KC_LGUI, KC_LCTL, KC_ENT, KC_LALT, KC_SPC, KC_ENT ), [_PRPRO] = LAYOUT( KC_ESC, KC_M, KC_V, KC_UP, KC_A, KC_Y, KC_C, KC_1, KC_2, KC_LEFT, KC_DOWN, KC_RIGHT, TD(TD_Z), TD(TD_DEL), FI_SECT, TD(TD_HOME), KC_J, KC_K, KC_L, TD(TD_K), TG(_PRPRO2), KC_S, KC_LSFT, LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO), LCTL(KC_L), KC_LCTL, KC_ENT, KC_LALT, KC_SPC, KC_ENT ), [_PRPRO2] = LAYOUT( KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3), TD(TD_4), TD(TD_5), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_I, KC_O, TD(TD_COMMA), KC_TRNS, TG(_PRPRO2), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), }; #ifdef ENCODER_ENABLE void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { if (clockwise) { tap_code(KC_MS_WH_DOWN); } else { tap_code(KC_MS_WH_UP); } } } #endif #ifdef RGBLIGHT_LAYERS #define HUE_PRIMARY 10 #define HSV_PRIMARY HUE_PRIMARY, 255, 255 #define HSV_CAPS HUE_PRIMARY, 255, 64 #define HSV_LAYER_BASE HUE_PRIMARY, 255, 64 #define HSV_LAYER_PRPRO 213, 255, 64 #define HSV_LAYER_PRPRO2 184, 255, 64 const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 14, HSV_PRIMARY}, {10, 4, HSV_OFF} ); const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( {11, 1, HSV_CAPS} ); const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( {13, 1, HSV_LAYER_BASE} ); const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS( {13, 1, HSV_LAYER_PRPRO} ); const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS( {13, 1, HSV_LAYER_PRPRO2} ); /* Define layer order, later layers take precedence */ const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST( ug_default_layer, ug_caps_layer, ug_base_layer, ug_prpro_layer, ug_prpro2_layer ); void keyboard_post_init_user(void) { /* Enable the LED layers */ rgblight_layers = ug_layers; rgblight_set_layer_state(0, true); rgblight_set_layer_state(2, true); } layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(0, true); /* Both layers will light up if both kb layers are active */ rgblight_set_layer_state(2, layer_state_cmp(state, 0)); rgblight_set_layer_state(3, layer_state_cmp(state, 1)); rgblight_set_layer_state(4, layer_state_cmp(state, 2)); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(1, led_state.caps_lock); return true; } #endif