/* Copyright 2020 Mika Kuitunen * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H /* Each layer gets a name for readability, which is then used in the keymap matrix below. * The underscores don't mean anything - you can have a layer called STUFF or any other name. */ enum layers { _BASE = 0, _RGB, }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_BASE] = LAYOUT( KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5, KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_RGB), KC_LGUI, KC_LCTL, KC_ENT, KC_LALT, KC_SPC, KC_ENT ), [_RGB] = LAYOUT( RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS ), }; #ifdef ENCODER_ENABLE void encoder_update_user(uint8_t index, bool clockwise) { if (index == 0) { if (clockwise) { tap_code(KC_MS_WH_DOWN); } else { tap_code(KC_MS_WH_UP); } } } #endif #ifdef RGBLIGHT_LAYERS #define HUE_PRIMARY 10 #define HSV_CAPS HUE_PRIMARY, 255, 64 #define HSV_LAYER_BASE HUE_PRIMARY, 255, 64 #define HSV_LAYER_RGB 213, 255, 64 const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS( {10, 4, HSV_OFF} ); const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS( {11, 1, HSV_CAPS} ); const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( {13, 1, HSV_LAYER_BASE} ); const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS( {13, 1, HSV_LAYER_RGB} ); /* Define layer order, later layers take precedence */ const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST( ug_default_layer, ug_caps_layer, ug_base_layer, ug_rgb_layer ); void keyboard_post_init_user(void) { /* Enable the LED layers and set the initial state */ rgblight_layers = ug_layers; rgblight_set_layer_state(0, true); rgblight_set_layer_state(2, true); } layer_state_t layer_state_set_user(layer_state_t state) { /* Both layers will light up if both kb layers are active, latter overrides */ rgblight_set_layer_state(2, layer_state_cmp(state, 0)); rgblight_set_layer_state(3, layer_state_cmp(state, 1)); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(1, led_state.caps_lock); return true; } #endif