#include QMK_KEYBOARD_H #include "klackygears.h" //For an explanation of what's going on here with the keymap wrappers, check out drashna's user folder. const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_WINBASE] = LAYOUT_wrapper( _______________DVORAK_L1___________________, KC_ESC, KC_GAMER, _______________DVORAK_R1___________________, RGB_TOG, _______________DVORAK_L2___________________, _______, KC_GAMR1, _______________DVORAK_R2___________________, RGB_TOG, RGB_MOD, _______________WINDVK_L3___________________, _______, KC_GAMR2, _______________WINDVK_R3___________________, RGB_MOD, _______, _______, __________________WIN_THUMB_CLUSTER_V2______________ , _______, _______, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO ), [_MACBASE] = LAYOUT_wrapper( _______________DVORAK_L1___________________, KC_ESC, _______, _______________DVORAK_R1___________________, RGB_TOG, _______________DVORAK_L2___________________, _______, _______, _______________DVORAK_R2___________________, RGB_TOG, RGB_MOD, _______________MACDVK_L3___________________, _______, _______, _______________MACDVK_R3___________________, RGB_MOD, _______, _______, __________________MAC_THUMB_CLUSTER_V2______________ , _______, _______, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO ), [_QWERTY] = LAYOUT_wrapper( _________________QWERTY_L1_________________, KC_ESC, _______, _________________QWERTY_R1_________________, KC_CAPS, _________________QWERTY_L2_________________, _______, _______, _________________QWERTY_R2_________________, KC_ENT, KC_LSFT, _________________QWERTY_L3_________________, _______, _______, _________________QWERTY_R3_________________, KC_RSFT, KC_LCTL, KC_LALT, KC_LGUI, MO(_MNMB), MO(_SYMB), MO(_SYMB), MO(_MNMB), KC_RGUI, MO(_MDIA), MO(_FUNC), KC_LSFT, KC_SPC, KC_SPC, KC_SPC, KC_SPC, KC_RSFT ), //Jedi - Fallen Order [_GAMER] = LAYOUT_wrapper( KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________, KC_TAB, KC_F, KC_A, KC_S, KC_D, KC_2, LSFT(KC_F2), KC_GAMR1, _________________RGB_2_____________________, RGB_TOG, KC_TAB, KC_TAB, KC_X, KC_Z, KC_C, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD, KC_LCTL, KC_LALT, KC_LCTL, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______, KC_NO, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT ), //Borderlands [_GAMR1] = LAYOUT_wrapper( KC_R, KC_G, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________, KC_TAB, KC_V, KC_A, KC_S, KC_D, KC_2, KC_L, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG, KC_T, KC_I, KC_F, KC_Q, KC_4, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD, KC_X, KC_K, KC_C, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______, KC_Z, KC_LSFT, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT ), //Witcher [_GAMR2] = LAYOUT_wrapper( KC_R, KC_Q, KC_W, KC_E, KC_1, KC_ESC, KC_WINBASE, _________________RGB_1_____________________, KC_TAB, KC_LALT, KC_A, KC_S, KC_D, KC_2, KC_J, KC_GAMR1, _________________RGB_2_____________________, RGB_TOG, KC_X, KC_I, KC_F, KC_C, KC_V, KC_3, KC_M, KC_GAMR2, _________________MEDIA_____________________, RGB_MOD, KC_LCTL, KC_V, KC_HOME, KC_LSFT, KC_SPC, _______, KC_UP, _______, _______, _______, KC_ENT, KC_LCTL, KC_LSFT, KC_LEFT, KC_DOWN, KC_RIGHT ), [_SYMB] = LAYOUT_wrapper( _________________PUNC_L1_ALT_______________, _______, _______, _________________PUNC_R1___________________, _______, _________________PUNC_L3___________________, _______, _______, _________________PUNC_R2___________________, _______, RGB_MOD, _________________PUNC_L3_ALT_______________, _______, _______, _________________PUNC_R3___________________, _______, _______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______, _______, _______, _______, _______, KC_DEL, KC_CAPS, _______, _______ ), [_FUNC] = LAYOUT_wrapper( _____________FUNC_L1_______________________, _______, _______, _______, _____________FUNC_1_______________, _______, ________MAC_MISSION_CTRL__________, LGUI(KC_L), _______, _______, _______, _____________FUNC_2_______________, _______, RGB_MOD, _____________FUNC_L3_______________________, _______, _______, _______, _____________FUNC_3_______________, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______, _______, _______, _______, _______, _______, KC_CAPS, _______, _______ ), [_MNMB] = LAYOUT_wrapper( _________________MACNAV_L1_________________, _______, _______, _________________NUMB_R1___________________, _______, _________________MACNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______, RGB_MOD, _________________MACNAV_L3_________________, _______, _______, _________________NUMB_R3_MAC_______________, _______, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT ), [_NUMB] = LAYOUT_wrapper( _________________WINNAV_L1_________________, _______, _______, _________________NUMB_R1___________________, _______, _________________WINNAV_L2_________________, _______, _______, _________________NUMB_R2___________________, _______, RGB_MOD, _________________WINNAV_L3_________________, _______, _______, _________________NUMB_R3_WIN_______________, _______, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT, _______, _______, _______, _______, _______, _______, RSFT_T(KC_ENT), KC_RSFT ), [_MDIA] = LAYOUT_wrapper( _________________LYOUT_____________________, _______, RGB_TOG, _________________RGB_1_____________________, _______, _________________KC_BLANK__________________, _______, _______, _________________RGB_2_____________________, _______, RGB_MOD, _________________KC_BLANK__________________, _______, _______, _________________MEDIA_____________________, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ ) };