/* Copyright 2017 Christopher Courtney @drashna This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #ifndef USERSPACE #define USERSPACE #include "quantum.h" // Define layer names #define _QWERTY 0 #define _NUMLOCK 0 #define _COLEMAK 1 #define _DVORAK 2 #define _WORKMAN 3 #define _MODS 4 //#define _MISC 5 #define _NAV 6 #define _COVECUBE 7 #define _SYMB 8 #define _GAMEPAD 9 #define _DIABLO 10 #define _MOUS 11 #define _MACROS 12 #define _MEDIA 13 #define _LOWER 14 #define _RAISE 15 #define _ADJUST 16 //define modifiers #define MODS_SHIFT_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)) #define MODS_CTRL_MASK (MOD_BIT(KC_LCTL)|MOD_BIT(KC_RCTRL)) #define MODS_ALT_MASK (MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT)) #define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)) #ifndef RGBLIGHT_ANIMATIONS // add "EXTRA_FLADS=-DDRASHNA_SETRGB" to enable this ... but don't #define rgblight_set_blue rgblight_setrgb (0x00, 0x00, 0xFF); #define rgblight_set_red rgblight_setrgb (0xFF, 0x00, 0x00); #define rgblight_set_green rgblight_setrgb (0x00, 0xFF, 0x00); #define rgblight_set_orange rgblight_setrgb (0xFF, 0x80, 0x00); #define rgblight_set_teal rgblight_setrgb (0x00, 0xFF, 0xFF); #define rgblight_set_magenta rgblight_setrgb (0xFF, 0x00, 0xFF); #define rgblight_set_yellow rgblight_setrgb (0xFF, 0xFF, 0x00); #define rgblight_set_purple rgblight_setrgb (0x7A, 0x00, 0xFF); #define rgblight_set_white rgblight_setrgb (0xFF, 0xFF, 0xFF); #else #define rgblight_set_white rgblight_sethsv (0, 0x00, 255); #define rgblight_set_red rgblight_sethsv (0, 255, 255); #define rgblight_set_coral rgblight_sethsv (16, 176, 255); #define rgblight_set_orange rgblight_sethsv (39, 255, 255); #define rgblight_set_goldenrod rgblight_sethsv (43, 218, 218); #define rgblight_set_gold rgblight_sethsv (51, 255, 255); #define rgblight_set_yellow rgblight_sethsv (60, 255, 255); #define rgblight_set_chartreuse rgblight_sethsv (90, 255, 255); #define rgblight_set_green rgblight_sethsv (120, 255, 255); #define rgblight_set_springgreen rgblight_sethsv (150, 255, 255); #define rgblight_set_turquoise rgblight_sethsv (174, 90, 112); #define rgblight_set_teal rgblight_sethsv (180, 255, 128); #define rgblight_set_cyan rgblight_sethsv (180, 255, 255); #define rgblight_set_azure rgblight_sethsv (186, 102, 255); #define rgblight_set_blue rgblight_sethsv (240, 255, 255); #define rgblight_set_purple rgblight_sethsv (270, 255, 255); #define rgblight_set_magenta rgblight_sethsv (300, 255, 255); #define rgblight_set_pink rgblight_sethsv (330, 128, 255); //#define rgblight_set_ rgblight_sethsv (0, 255, 255); #endif // DRASHNA_SETRGB extern bool is_overwatch; extern bool rgb_layer_change; enum userspace_custom_keycodes { EPRM = SAFE_RANGE, // can always be here VRSN, KC_QWERTY, KC_COLEMAK, KC_DVORAK, KC_WORKMAN, LOWER, RAISE, ADJUST, KC_DIABLO_CLEAR, KC_OVERWATCH, KC_SALT, KC_MORESALT, KC_SALTHARD, KC_GOODGAME, KC_SYMM, KC_JUSTGAME, KC_GLHF, KC_TORB, KC_AIM, KC_C9, KC_GGEZ, KC_MAKE, KC_RESET, KC_RGB_T, KC_SECRET_1, KC_SECRET_2, KC_SECRET_3, KC_SECRET_4, KC_SECRET_5, KC_FXCL, NEW_SAFE_RANGE //use "NEWPLACEHOLDER for keymap specific codes }; #ifdef TAP_DANCE_ENABLE enum { TD_D3_1 = 0, TD_D3_2, TD_D3_3, TD_D3_4 }; #endif // TAP_DANCE_ENABLE // Custom Keycodes for Diablo 3 layer // But since TD() doesn't work when tapdance is disabled // We use custom codes here, so we can substituet the right stuff #ifdef TAP_DANCE_ENABLE #define KC_D3_1 TD(TD_D3_1) #define KC_D3_2 TD(TD_D3_2) #define KC_D3_3 TD(TD_D3_3) #define KC_D3_4 TD(TD_D3_4) #else // TAP_DANCE_ENABLE #define KC_D3_1 KC_1 #define KC_D3_2 KC_2 #define KC_D3_3 KC_3 #define KC_D3_4 KC_4 #endif // TAP_DANCE_ENABLE // OSM keycodes, to keep things clean and easy to change #define KC_MLSF OSM(MOD_LSFT) #define KC_MRSF OSM(MOD_RSFT) #define ONESHOT_TIMEOUT 3000 #define QMK_KEYS_PER_SCAN 8 #ifdef RGBLIGHT_ENABLE #define RGBLIGHT_SLEEP #endif // RGBLIGHT_ENABLE // this makes it possible to do rolling combos (zx) with keys that // convert to other keys on hold (z becomes ctrl when you hold it, // and when this option isn't enabled, z rapidly followed by x // actually sends Ctrl-x. That's bad.) #define IGNORE_MOD_TAP_INTERRUPT // Disable action_get_macro and fn_actions, since we don't use these // and it saves on space in the firmware. #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION // If we're still using the official Faux Clicky feature, substituet codes // so that we don't have any unused/blank keys. #ifdef FAUXCLICKY_ENABLE #define AUD_ON FC_ON #define AUD_OFF FC_OFF #else // FAUXCLICKY_ENABLE #define AUD_ON AU_ON #define AUD_OFF AU_OFF #endif // FAUXCLICKY_ENABLE // Since our quirky block definitions are basically a list of comma separated // arguments, we need a wrapper in order for these definitions to be // expanded before being used as arguments to the LAYOUT_xxx macro. #define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__) #define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__) #define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__) // Blocks for each of the four major keyboard layouts // Organized so we can quickly adapt and modify all of them // at once, rather than for each keyboard, one at a time. // And this allows wor much cleaner blocks in the keymaps. // For instance Tap/Hold for Control on all of the layouts // NOTE: These are all the same length. If you do a search/replace // then you need to add/remove underscores to keep the // lengths consistent. #define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T #define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G #define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B #define _________________QWERTY_R1_________________ KC_Y, KC_U, KC_I, KC_O, KC_P #define _________________QWERTY_R2_________________ KC_H, KC_J, KC_K, KC_L, KC_SCLN #define _________________QWERTY_R3_________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH) #define _________________COLEMAK_L1________________ KC_Q, KC_W, KC_F, KC_P, KC_G #define _________________COLEMAK_L2________________ KC_A, KC_R, KC_S, KC_T, KC_D #define _________________COLEMAK_L3________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B #define _________________COLEMAK_R1________________ KC_J, KC_L, KC_U, KC_Y, KC_SCLN #define _________________COLEMAK_R2________________ KC_H, KC_N, KC_E, KC_I, KC_O #define _________________COLEMAK_R3________________ KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH) #define _________________DVORAK_L1_________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define _________________DVORAK_L2_________________ KC_A, KC_O, KC_E, KC_U, KC_I #define _________________DVORAK_L3_________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X #define _________________DVORAK_R1_________________ KC_F, KC_G, KC_C, KC_R, KC_L #define _________________DVORAK_R2_________________ KC_D, KC_H, KC_T, KC_N, KC_S #define _________________DVORAK_R3_________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z) #define _________________WORKMAN_L1________________ KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y #define _________________WORKMAN_L2________________ KC_A, KC_O, KC_E, KC_U, KC_I #define _________________WORKMAN_L3________________ CTL_T(KC_SCLN),KC_Q, KC_J, KC_K, KC_X #define _________________WORKMAN_R1________________ KC_F, KC_G, KC_C, KC_R, KC_L #define _________________WORKMAN_R2________________ KC_D, KC_H, KC_T, KC_N, KC_S #define _________________WORKMAN_R3________________ KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z) // Since we have 4 default layouts (QWERTY, DVORAK, COLEMAK and WORKMAN), // this allows us to quickly modify the bottom row for all of the layouts // so we don't have to alter it 4 times and hope that we haven't missed // anything #define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_MEH, KC_LBRC, KC_RBRC #define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT #endif