/* Copyright 2021 @Ciutadellla * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H enum layer_names { _BASE, _LOWER, _RAISE, _MOVE, _ADJUST }; //UNICODES #include "process_unicode.h" enum unicode_names { CKC_EUR, N_TILDE, COMB_ACUTE_ACCENT, GRINNING_FACE, // ๐Ÿ˜ƒ BEAMING_FACE, // ๐Ÿ˜ GRINNING_FACE_WITH_SWEAT, // ๐Ÿ˜… ROLLING_LAUGHING, // ๐Ÿคฃ FACE_TEARS_JOY, // ๐Ÿ˜‚ WINKING_FACE, // ๐Ÿ˜‰ SMILING_FACE_HALO, // ๐Ÿ˜‡ SMILING_FACE_HEARTS, // ๐Ÿฅฐ SMILING_FACE_HEART_EYES, // ๐Ÿ˜ FACE_BLOWING_KISS, // ๐Ÿ˜˜ FACE_SAVORING_FOOD, // ๐Ÿ˜‹ ZANY_FACE, // ๐Ÿคช HUGGING_FACE, // ๐Ÿค— SHUSHING_FACE, // ๐Ÿคซ THINKING_FACE, // ๐Ÿค” FACE_RAISED_EYEBROW, // ๐Ÿคจ NEUTRAL_FACE, // ๐Ÿ˜ SMIRKING_FACE, // ๐Ÿ˜ FACE_ROLLING_EYES, // ๐Ÿ™„ PENSIVE_FACE, // ๐Ÿ˜” FACE_VOMITING, // ๐Ÿคฎ WOOZY_FACE, // ๐Ÿฅด PLEADING_FACE, // ๐Ÿฅบ LOUDLY_CRYING_FACE, // ๐Ÿ˜ญ DISAPPOINTED_FACE, // ๐Ÿ˜ž FACE_SYMBOLS_MOUTH, // ๐Ÿคฌ SMILING_FACE_HORNS, // ๐Ÿ˜ˆ SKULL, // ๐Ÿ’€ PILE_POO, // ๐Ÿ’ฉ GHOST, // ๐Ÿ‘ป ALIEN_MONSTER, // ๐Ÿ‘พ RED_HEART, // โค BOMB, // ๐Ÿ’ฃ WAVING_HAND, // ๐Ÿ‘‹ OK_HAND, // ๐Ÿ‘Œ CLAPPING_HANDS, // ๐Ÿ‘ EYES, // ๐Ÿ‘€ MAN_FACEPALMING, // ๐Ÿคฆ TURTLE, // ๐Ÿข SNAKE, // ๐Ÿ SPOUTING_WHALE, // ๐Ÿณ DRAGON, // ๐Ÿ‰ TREX, // ๐Ÿฆ– THUMBSDOWN, // ๐Ÿ‘ THUMBSUP, // ๐Ÿ‘Ž }; //https://unicode-table.com/en/#00F1 const uint32_t PROGMEM unicode_map[] = { [CKC_EUR] = 0x20AC, //โ‚ฌ [N_TILDE] = 0x00F1, // รฑ [COMB_ACUTE_ACCENT] = 0x0301, // ยด [GRINNING_FACE] = 0x1F603, [BEAMING_FACE] = 0x1F601, [GRINNING_FACE_WITH_SWEAT] = 0x1F605, [ROLLING_LAUGHING] = 0x1F923, [FACE_TEARS_JOY] = 0x1F602, [WINKING_FACE] = 0x1F609, [SMILING_FACE_HALO] = 0x1F607, [SMILING_FACE_HEARTS] = 0x1F970, [SMILING_FACE_HEART_EYES] = 0x1F60D, [FACE_BLOWING_KISS] = 0x1F618, [FACE_SAVORING_FOOD] = 0x1F60B, [ZANY_FACE] = 0x1F92A, [HUGGING_FACE] = 0x1F917, [SHUSHING_FACE] = 0x1F92B, [THINKING_FACE] = 0x1F914, [FACE_RAISED_EYEBROW] = 0x1F928, [NEUTRAL_FACE] = 0x1F610, [SMIRKING_FACE] = 0x1F60F, [FACE_ROLLING_EYES] = 0x1F644, [PENSIVE_FACE] = 0x1F614, [FACE_VOMITING] = 0x1F92E, [WOOZY_FACE] = 0x1F974, [PLEADING_FACE] = 0x1F97A, [LOUDLY_CRYING_FACE] = 0x1F62D, [DISAPPOINTED_FACE] = 0x1F61E, [FACE_SYMBOLS_MOUTH] = 0x1F92C, [SMILING_FACE_HORNS] = 0x1F608, [SKULL] = 0x1F480, [PILE_POO] = 0x1F4A9, [GHOST] = 0x1F47B, [ALIEN_MONSTER] = 0x1F47E, [RED_HEART] = 0x2764, [BOMB] = 0x1F4A3, [WAVING_HAND] = 0x1F44B, [OK_HAND] = 0x1F44C, [CLAPPING_HANDS] = 0x1F44F, [EYES] = 0x1F440, [MAN_FACEPALMING] = 0x1F926, [TURTLE] = 0x1F422, [SNAKE] = 0x1F40D, [SPOUTING_WHALE] = 0x1F433, [DRAGON] = 0x1F409, [TREX] = 0x1F996, [THUMBSDOWN] = 0x1F44E, [THUMBSUP] = 0x1F44D, }; void matrix_init_user(){ set_unicode_input_mode(UC_MAC); } // Shortcut to make keymap more readable #define KC_OSX_EJECT 0x66 #define LOCK_OSX LSFT(LCTL(KC_OSX_EJECT)) #define SLEEP_OSX LALT(LGUI(KC_OSX_EJECT)) #define KC_C_LF RCTL(KC_LEFT) // control + left #define KC_C_RT RCTL(KC_RGHT) // control + right // tap dance declarations enum { _TD_TAB_ESC = 0, _TD_BSPC_WDEL, _TD_SFT_CAPS, _TD_SPC_ENT, _TD_N_NTILDE, _TD_CTRL_LANG, _TD_SCLN_NTILDE }; #define TD_TAB_ESC TD(_TD_TAB_ESC) #define TD_BSPC_WDEL TD(_TD_BSPC_WDEL) #define TD_SFT_CAPS TD(_TD_SFT_CAPS) #define TD_SPC_ENT TD(_TD_SPC_ENT) #define TD_N_NTILDE TD(_TD_N_NTILDE) #define TD_CTRL_LANG TD(_TD_CTRL_LANG) #define TD_SCLN_NTILDE TD(_TD_SCLN_NTILDE) //TP with costum keycodes has to be a funtion void td_scln_ntilde(qk_tap_dance_state_t *state, void *user_data) { if (state->count == 1) { register_code(KC_SCLN); unregister_code(KC_SCLN); } else { send_unicode_string("รฑ"); } reset_tap_dance(state); } // Tap Dance Definitions qk_tap_dance_action_t tap_dance_actions[] = { [_TD_TAB_ESC] = ACTION_TAP_DANCE_DOUBLE(KC_TAB, KC_ESC), [_TD_BSPC_WDEL] = ACTION_TAP_DANCE_DOUBLE(KC_BSPC, LALT(KC_BSPC)), [_TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS), [_TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT), [_TD_CTRL_LANG] = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, LCTL(LSFT(KC_SPACE))), [_TD_SCLN_NTILDE] = ACTION_TAP_DANCE_FN(td_scln_ntilde), }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty 0 * ,-----------------------------------------+ +-----------------------------------------. * | Tab | Q | W | E | R | T | | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * |CtlLNG| A | S | D | F | G | | H | J | K | L | ; | " | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | Shift| Z | X | C | V | B | | N | M | , | . | / | Shift| * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | GUI | Lower| Space | Raise| Alt | * +-------------/ \--------------+ */ [_BASE] = LAYOUT_reviung41(TD_TAB_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, TD_BSPC_WDEL, TD_CTRL_LANG, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, TD_SCLN_NTILDE, KC_QUOT, TD_SFT_CAPS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT), KC_LGUI, MO(1), TD_SPC_ENT, MO(2), LT(4,KC_NO)), /* LOWER 1 * ,-----------------------------------------+ +-----------------------------------------. * | Tab | ! | @ | # | $ | % | | ^ | & | * | () | ) | Del | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | Ctl | _ | + | {} | } | | | | LEFT | DOWN | UP | RIGHT| ยด | " | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | Shift| Esc | Gui | Alt | = | "" | | HOME | END | PGUP | PDOWN| / | Shft | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | GUI | Lower| Space | Raise| Alt | * +-------------/ \--------------+ */ [_LOWER] = LAYOUT_reviung41(KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_ESC, KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_HOME, KC_END, KC_PGUP, KC_PGDN, KC_PSCR, MT(MOD_LSFT | MOD_RSFT,KC_SPC), KC_TRNS, KC_TRNS, KC_ENT, MO(3), KC_TRNS), /* Raise 2 * ,-----------------------------------------+ +-----------------------------------------. * | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | DEL | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | | MINS | EQL | LBRC | RBRC | BSLS | | F1 | F2 | F3 | F4 | F5 | F6 | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | | | | | | QUOT | | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------+ +------+------+------+------+------+------| * | ____ | MO(3)| BSPC | ____ | ____ | * +-------------/ \--------------+ */ // [_RAISE] = LAYOUT_reviung41( // KC_TRNS, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_DEL, // KC_TRNS, KC_LPRN, KC_RPRN, KC_LT, KC_GT, KC_AMPR, KC_PMNS, KC_PPLS, KC_HASH, KC_PERC, KC_COLN, KC_PEQL, // KC_TRNS, KC_LCBR, KC_RCBR, KC_SLSH, KC_RO, KC_PIPE, KC_PSLS, KC_PAST, KC_PCMM, KC_PDOT, KC_HASH, KC_PENT, // KC_TRNS, MO(3), KC_BSPC, KC_TRNS, KC_TRNS // ), [_RAISE] = LAYOUT_reviung41( KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_P7, KC_P8, KC_P9, KC_P0, KC_PPLS, KC_PMNS, KC_COLN, KC_DQUO, KC_LCBR, KC_RCBR, KC_LT, KC_GT, KC_P4, KC_P5, KC_P6, KC_PERC, KC_PAST, KC_PSLS, KC_AMPR, KC_PIPE, KC_LPRN, KC_RPRN, KC_LBRC, KC_RBRC, KC_P1, KC_P2, KC_P3, KC_PCMM, KC_PDOT, KC_PEQL, KC_TRNS, MO(3), KC_PENT, KC_TRNS, KC_TRNS ), /* _MOVE 3 * ,---------------------------------------------------+ +------------------------------------------. * | | | | | | | | | WHD | WHU | | | LOCK | * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------| * | | | | | | | | M_L | M_D | M_I | M_R | | SLEEP | * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------| * | | | | | SCRLFT| SCRRGHT | | M_B1 | M_B2| M0 | M2 | | RESET | * |-------+-------+-------+---------+-------+---------+ +------+------+------+------+------+-------| * | ____ | ____ | BSPC | ____ | ____ | * +-------------/ \--------------+ */ [_MOVE] = LAYOUT_reviung41(KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, KC_ACL2, LOCK_OSX, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_ACL0, SLEEP_OSX, KC_F13, KC_F14, KC_F15, KC_F16, KC_C_LF, KC_C_RT, KC_BTN1, KC_BTN2, KC_BTN3, KC_BTN4, KC_BTN5, RESET, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS), /* _ADJUST 4 * ,----------------------------------------+ +---------------------------------------------------. * | ๐Ÿ˜ƒ | ๐Ÿ˜… | ๐Ÿคฃ | ๐Ÿ˜‰ | ๐Ÿ˜‡ | ๐Ÿฅฐ | | RGBUP | HUEUP | RGB_MOD | BRIU | PLAY | VOLU | * |------+-----+------+------+------+------+ +-------+--------+----------+-------+-------+------| * | ๐Ÿ˜ | ๐Ÿ˜˜ | ๐Ÿ™„ | ๐Ÿ˜” | ๐Ÿ˜ญ | ๐Ÿ’ฉ | | RGBDWN| HUEDWN | RGB_TOG | BRID | STOP | VOLD | * |------+-----+------+------+------+------+ +-------+--------+----------+--------+------+------| * | ๐Ÿ‘ | ๐Ÿ‘Ž | ๐Ÿ‘ | ๐Ÿ‘€ | ๐Ÿคฆ | ๐Ÿ‘ป | | RGB_TG| | | | | MUTE | * |------+------+------+------+------+------+ +-------+--------+----------+--------+------+------| * | GUI | Lower| BSPC | Raise| Alt | * +-------------/ \--------------+ */ [_ADJUST] = LAYOUT_reviung41(X(GRINNING_FACE), X(GRINNING_FACE_WITH_SWEAT), X(ROLLING_LAUGHING), X(WINKING_FACE), X(SMILING_FACE_HALO), X(SMILING_FACE_HEARTS), RGB_VAI, RGB_HUI, RGB_MOD, KC_BRIU, KC_MPLY, KC_VOLU, X(SMILING_FACE_HEART_EYES), X(FACE_BLOWING_KISS), X(FACE_ROLLING_EYES), X(PENSIVE_FACE), X(LOUDLY_CRYING_FACE), X(PILE_POO), RGB_VAD, RGB_HUD, RGB_RMOD, KC_BRID, KC_MSTP, KC_VOLD, X(THUMBSUP), X(THUMBSDOWN), X(CLAPPING_HANDS), X(EYES), X(MAN_FACEPALMING), X(GHOST), RGB_TOG, RGB_SAD, RGB_SAI, RGB_SPD, RGB_SPI, KC_MUTE, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS) }; #ifdef RGBLIGHT_ENABLE // RGB LED Indicators const rgblight_segment_t PROGMEM my_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 11, HSV_RED} // Light 1 LED, starting with LED 0 ); // RGB LED Indicators const rgblight_segment_t PROGMEM my_base_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 11, HSV_CYAN} // Light 1 LED, starting with LED 0 ); const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 11, HSV_GREEN} // Light 1 LED, starting with LED 1 ); // RGB LED Indicators const rgblight_segment_t PROGMEM my_rise_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 11, HSV_MAGENTA} // Light 1 LED, starting with LED 0 ); // RGB LED Indicators const rgblight_segment_t PROGMEM my_MOVE_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 11, HSV_YELLOW} // Light 1 LED, starting with LED 0 ); // RGB LED Indicators const rgblight_segment_t PROGMEM my_ADJUST_layer[] = RGBLIGHT_LAYER_SEGMENTS( {0, 11, HSV_AZURE} // Light 1 LED, starting with LED 0 ); // Now define the array of layers. Later layers take precedence const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( my_base_layer, // 0 my_lower_layer, // 1 my_rise_layer, // 2 my_MOVE_layer, // 3 my_ADJUST_layer, // 4 my_capslock_layer // 5 ); // Enable the LED layers void keyboard_post_init_user(void) { rgblight_layers = my_rgb_layers; } layer_state_t layer_state_set_user(layer_state_t state) { rgblight_set_layer_state(1, layer_state_cmp(state, _LOWER)); rgblight_set_layer_state(2, layer_state_cmp(state, _RAISE)); rgblight_set_layer_state(3, layer_state_cmp(state, _MOVE)); rgblight_set_layer_state(4, layer_state_cmp(state, _ADJUST)); return state; } bool led_update_user(led_t led_state) { rgblight_set_layer_state(5, led_state.caps_lock); return true; } #endif