/* Copyright 2020 Shulin Huang * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x1226 #define DEVICE_VER 0x0001 #define MANUFACTURER X-BOWS #define PRODUCT NATURE #define MATRIX_ROWS 6 #define MATRIX_COLS 15 #define MATRIX_ROW_PINS { F7, F6, F5, F4, F1, F0 } #define MATRIX_COL_PINS { B0, B1, B2, B3, B7, D2, D3, D5, D4, D6, D7, B4, B5, B6, C6 } #define DIODE_DIRECTION COL2ROW #define DEBOUNCE 3 /* disable these deprecated features by default */ #define NO_ACTION_MACRO #define NO_ACTION_FUNCTION #ifdef RGB_MATRIX_ENABLE # define RGB_MATRIX_LED_PROCESS_LIMIT 18 # define RGB_MATRIX_LED_FLUSH_LIMIT 16 # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_KEYPRESSES # define RGB_MATRIX_MAXIMUM_BRIGHTNESS 200 # define RGB_MATRIX_CENTER \ { 92, 33 } # define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT // Sets the default mode, if none has been set # define DISABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue # define DISABLE_RGB_MATRIX_SOLID_COLOR // Static single hue, no speed support # define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes # define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes # define DISABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right # define DISABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation # define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness # define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation # define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in # define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradent Chevron shapped scrolling left to right # define DISABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard # define DISABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard # define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard # define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation # define DISABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight ammount at the same time, then shifts back # define DISABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight ammount in a wave to the right, then back to the left # define DISABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight ammount and then back down in a wave to the right # define DISABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation # define DISABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM! # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out # define DISABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out # define DISABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out # define DRIVER_ADDR_1 0b1110100 # define DRIVER_ADDR_2 0b1110110 # define DRIVER_ADDR_3 0b1110101 # define DRIVER_COUNT 3 # define DRIVER_1_LED_TOTAL 36 # define DRIVER_2_LED_TOTAL 36 # define DRIVER_3_LED_TOTAL 15 # define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL + DRIVER_3_LED_TOTAL) #endif