#ifndef QUANTUM_H #define QUANTUM_H #include "matrix.h" #include "keymap_common.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif #ifdef RGBLIGHT_ENABLE #include "rgblight.h" #endif #ifdef AUDIO_ENABLE #include "audio.h" #endif #ifdef MIDI_ENABLE // #include #include #endif #include "action_layer.h" #include "eeconfig.h" #include #include extern uint32_t default_layer_state; #ifndef NO_ACTION_LAYER extern uint32_t layer_state; #endif bool music_activated; void matrix_init_kb(void); void matrix_scan_kb(void); bool process_action_kb(keyrecord_t *record); void leader_start(void); void leader_end(void); #ifndef LEADER_TIMEOUT #define LEADER_TIMEOUT 200 #endif #define SEQ_ONE_KEY(key) if (leader_sequence[0] == (key) && leader_sequence[1] == 0 && leader_sequence[2] == 0) #define SEQ_TWO_KEYS(key1, key2) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == 0) #define SEQ_THREE_KEYS(key1, key2, key3) if (leader_sequence[0] == (key1) && leader_sequence[1] == (key2) && leader_sequence[2] == (key3)) #define LEADER_EXTERNS() extern bool leading; extern uint16_t leader_time; extern uint16_t leader_sequence[3]; extern uint8_t leader_sequence_size #define LEADER_DICTIONARY() if (leading && timer_elapsed(leader_time) > LEADER_TIMEOUT) #endif