// Copyright 2021 Joric (@joric) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "jorne.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ L33, L00, L01, L02, L03, L04, L05, R00, R01, R02, R03, R04, R05, R33, \ L10, L11, L12, L13, L14, L15, R10, R11, R12, R13, R14, R15, \ L20, L21, L22, L23, L24, L25, R20, R21, R22, R23, R24, R25, \ L30, L31, L32, R30, R31, R32 \ ) \ { \ { L00, L01, L02, L03, L04, L05 }, \ { L10, L11, L12, L13, L14, L15 }, \ { L20, L21, L22, L23, L24, L25 }, \ { L33, KC_NO, KC_NO, L30, L31, L32 }, \ { R05, R04, R03, R02, R01, R00 }, \ { R15, R14, R13, R12, R11, R10 }, \ { R25, R24, R23, R22, R21, R20 }, \ { R33, KC_NO, KC_NO, R32, R31, R30 } \ }