#include "drashna.h" #include "rgb_stuff.h" #include "eeprom.h" bool has_initialized; void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), index); } #ifdef RGBLIGHT_TWINKLE static rgblight_fadeout lights[RGBLED_NUM]; /* Handler for fading/twinkling effect */ void scan_rgblight_fadeout(void) { // Don't effing change this function .... rgblight_sethsv is supppppper intensive bool litup = false; for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) { if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) { rgblight_fadeout *light = &lights[light_index]; litup = true; if (light->life) { light->life -= 1; if (get_highest_layer(layer_state) == 0) { sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]); } light->timer = timer_read(); } else { if (light->enabled && get_highest_layer(layer_state) == 0) { rgblight_sethsv_default_helper(light_index); } litup = light->enabled = false; } } } if (litup && get_highest_layer(layer_state) == 0) { rgblight_set(); } } /* Triggers a LED to fade/twinkle. * This function handles the selection of the LED and prepres for it to be used. */ void start_rgb_light(void) { uint8_t indices[RGBLED_NUM]; uint8_t indices_count = 0; uint8_t min_life = 0xFF; uint8_t min_life_index = -1; for (uint8_t index = 0; index < RGBLED_NUM; ++index) { if (lights[index].enabled) { if (min_life_index == -1 || lights[index].life < min_life) { min_life = lights[index].life; min_life_index = index; } continue; } indices[indices_count] = index; ++indices_count; } uint8_t light_index; if (!indices_count) { light_index = min_life_index; } else { light_index = indices[rand() % indices_count]; } rgblight_fadeout *light = &lights[light_index]; light->enabled = true; light->timer = timer_read(); light->life = 0xC0 + rand() % 0x40; light->hue = rgblight_get_hue() + (rand() % 0xB4) - 0x54; rgblight_sethsv_at(light->hue, 255, light->life, light_index); } #endif bool process_record_user_rgb_light(uint16_t keycode, keyrecord_t *record) { uint16_t temp_keycode = keycode; // Filter out the actual keycode from MT and LT keys. if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) { temp_keycode &= 0xFF; } switch (temp_keycode) { #ifdef RGBLIGHT_TWINKLE case KC_A ... KC_SLASH: case KC_F1 ... KC_F12: case KC_INSERT ... KC_UP: case KC_KP_SLASH ... KC_KP_DOT: case KC_F13 ... KC_F24: case KC_AUDIO_MUTE ... KC_MEDIA_REWIND: if (record->event.pressed) { start_rgb_light(); } break; #endif // RGBLIGHT_TWINKLE } return true; } #if defined(RGBLIGHT_STARTUP_ANIMATION) static bool is_enabled; static bool is_rgblight_startup; static uint8_t old_hue; static uint16_t rgblight_startup_loop_timer; #endif void keyboard_post_init_rgb_light(void) { #if defined(RGBLIGHT_STARTUP_ANIMATION) is_enabled = rgblight_is_enabled(); if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } if (rgblight_is_enabled()) { layer_state_set_rgb_light(layer_state); old_hue = rgblight_get_hue(); rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); is_rgblight_startup = true; } #endif layer_state_set_rgb_light(layer_state); } void matrix_scan_rgb_light(void) { # ifdef RGBLIGHT_TWINKLE scan_rgblight_fadeout(); # endif // RGBLIGHT_ENABLE #if defined(RGBLIGHT_STARTUP_ANIMATION) if (is_rgblight_startup && is_keyboard_master()) { if (timer_elapsed(rgblight_startup_loop_timer) > 10) { static uint8_t counter; counter++; rgblight_sethsv_noeeprom((counter + old_hue) % 255, 255, 255); rgblight_startup_loop_timer = timer_read(); if (counter == 255) { is_rgblight_startup = false; if (!is_enabled) { rgblight_disable_noeeprom(); } if (userspace_config.rgb_layer_change) { layer_state_set_rgb_light(layer_state); } } } } #endif } void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) { rgblight_sethsv_noeeprom(hue, sat, val); wait_us(175); // Add a slight delay between color and mode to ensure it's processed correctly rgblight_mode_noeeprom(mode); } layer_state_t layer_state_set_rgb_light(layer_state_t state) { #ifdef RGBLIGHT_ENABLE if (userspace_config.rgb_layer_change) { switch (get_highest_layer(state)) { case _MACROS: rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3); break; case _MEDIA: rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1); break; case _GAMEPAD: rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2); break; case _DIABLO: rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3); break; case _RAISE: rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3); break; case _LOWER: rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3); break; case _ADJUST: rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2); break; default: // for any other layers, or the default layer { uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT; switch (get_highest_layer(default_layer_state)) { case _COLEMAK: rgblight_set_hsv_and_mode(HSV_MAGENTA, mode); break; case _DVORAK: rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode); break; case _WORKMAN: rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode); break; case _NORMAN: rgblight_set_hsv_and_mode(HSV_CORAL, mode); break; case _MALTRON: rgblight_set_hsv_and_mode(HSV_YELLOW, mode); break; case _EUCALYN: rgblight_set_hsv_and_mode(HSV_PINK, mode); break; case _CARPLAX: rgblight_set_hsv_and_mode(HSV_BLUE, mode); break; default: rgblight_set_hsv_and_mode(HSV_CYAN, mode); break; } break; } } } #endif // RGBLIGHT_ENABLE return state; }