#pragma once #include "quantum.h" #include "matrix.h" #include typedef struct RGB_Color { uint16_t red; uint16_t green; uint16_t blue; } RGB_Color; typedef struct Layer_Info { uint32_t layer; uint32_t mask; RGB_Color color; } Layer_Info; extern const uint32_t layer_count; extern const Layer_Info layer_info[]; enum action_functions { LFK_CLEAR = 0, // Resets all layers LFK_ESC_TILDE, // esc+lshift = ~ LFK_SET_DEFAULT_LAYER, // changes and saves current base layer to eeprom LFK_CLICK_TOGGLE, // Adjusts click duration LFK_CLICK_FREQ_HIGHER, // Adjusts click frequency LFK_CLICK_FREQ_LOWER, // Adjusts click frequency LFK_CLICK_TIME_LONGER, // Adjusts click duration LFK_CLICK_TIME_SHORTER, // Adjusts click duration LFK_DEBUG_SETTINGS, // prints LED and click settings to HID LFK_LED_TEST, // cycles through switch and RGB LEDs LFK_PLAY_ONEUP }; #define CLICK_HZ 500 #define CLICK_MS 2 #define CLICK_ENABLED 0 void reset_keyboard_kb(void); void click(uint16_t freq, uint16_t duration); #define ___ KC_NO #ifndef LAYOUT # define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0E, k0F, k0G, k0H, k0I, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, k1G, k1H, k1I, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k1E, k2F, k2G, k2H, k2I, \ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, k3F, k3G, k3H, k3I, \ k40, k41, k42, k45, k4A, k4B, k4C, k4E, k4F, k4G, k4H, k4I \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, ___, k0E, k0F, k0G, k0H, k0I }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F, k1G, k1H, k1I }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, ___, ___, ___, k2F, k2G, k2H, k2I }, \ { k30, ___, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, ___, k3E, k3F, k3G, k3H, k3I }, \ { k40, k41, k42, ___, ___, k45, ___, ___, ___, ___, k4A, k4B, k4C, ___, k4E, k4F, k4G, k4H, k4I } \ } #endif // !LAYOUT #endif