#pragma once #include "squiggle.h" #include "quantum.h" #define ___ KC_NO /* This is a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \ L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \ L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \ L33, L34, R30, R31 \ ) \ { \ { L00, L01, L02, L03, L04 }, \ { L10, L11, L12, L13, L14 }, \ { L20, L21, L22, L23, L24 }, \ { ___, ___, ___, L33, L34 }, \ { R04, R03, R02, R01, R00 }, \ { R14, R13, R12, R11, R10 }, \ { R24, R23, R22, R21, R20 }, \ { ___, ___, ___, R31, R30 }, \ } #define LAYOUT_reversed( \ R04, R03, R02, R01, R00, L04, L03, L02, L01, L00, \ R14, R13, R12, R11, R10, L14, L13, L12, L11, L10, \ R24, R23, R22, R21, R20, L24, L23, L22, L21, L20, \ R31, R30, L34, L33 \ ) \ { \ { L00, L01, L02, L03, L04 }, \ { L10, L11, L12, L13, L14 }, \ { L20, L21, L22, L23, L24 }, \ { ___, ___, ___, L33, L34 }, \ { R04, R03, R02, R01, R00 }, \ { R14, R13, R12, R11, R10 }, \ { R24, R23, R22, R21, R20 }, \ { ___, ___, ___, R31, R30 }, \ } #define LAYOUT_split_3x5_3(\ L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \ L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \ L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \ L32, L33, L34, R30, R31, R32 \ ) \ { \ { L00, L01, L02, L03, L04 }, \ { L10, L11, L12, L13, L14 }, \ { L20, L21, L22, L23, L24 }, \ { ___, ___, L32, L33, L34 }, \ { R04, R03, R02, R01, R00 }, \ { R14, R13, R12, R11, R10 }, \ { R24, R23, R22, R21, R20 }, \ { ___, ___, R32, R31, R30 }, \ } #define LAYOUT_complicated(\ L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \ L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \ L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \ L33, L34, R30, R31, \ L31, L32, R32, R33 \ ) \ { \ { L00, L01, L02, L03, L04 }, \ { L10, L11, L12, L13, L14 }, \ { L20, L21, L22, L23, L24 }, \ { ___, L31, L32, L33, L34 }, \ { R04, R03, R02, R01, R00 }, \ { R14, R13, R12, R11, R10 }, \ { R24, R23, R22, R21, R20 }, \ { ___, R33, R32, R31, R30 }, \ } #define LAYOUT_thumbrow(\ L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \ L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \ L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \ L31, L32, L33, L34, R30, R31, R32, R33 \ ) \ { \ { L00, L01, L02, L03, L04 }, \ { L10, L11, L12, L13, L14 }, \ { L20, L21, L22, L23, L24 }, \ { ___, L31, L32, L33, L34 }, \ { R04, R03, R02, R01, R00 }, \ { R14, R13, R12, R11, R10 }, \ { R24, R23, R22, R21, R20 }, \ { ___, R33, R32, R31, R30 }, \ } #define LAYOUT_full(\ L00, L01, L02, L03, L04, R00, R01, R02, R03, R04, \ L10, L11, L12, L13, L14, R10, R11, R12, R13, R14, \ L20, L21, L22, L23, L24, R20, R21, R22, R23, R24, \ L30, L31, L32, L33, L34, R30, R31, R32, R33, R34 \ ) \ { \ { L00, L01, L02, L03, L04 }, \ { L10, L11, L12, L13, L14 }, \ { L20, L21, L22, L23, L24 }, \ { L30, L31, L32, L33, L34 }, \ { R04, R03, R02, R01, R00 }, \ { R14, R13, R12, R11, R10 }, \ { R24, R23, R22, R21, R20 }, \ { R34, R33, R32, R31, R30 }, \ }