// This is the canonical layout file for the Quantum project. If you want to add another keyboard, // this is the style you want to emulate. #include "planck.h" #include "action_layer.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif #include "eeconfig.h" #include "process_unicode.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _COLEMAK 1 #define _WORKMAN 2 #define _PUNC 9 #define _NUM 10 #define _FUNC 11 #define _EMOJI 12 #define _ADJUST 16 enum planck_keycodes { // layouts QWERTY = SAFE_RANGE, COLEMAK, WORKMAN, // layer switchers PUNC, NUM, FUNC, EMOJI, // os switchers LINUX, WIN, OSX, }; // Fillers to make layering clearer #define _______ KC_TRNS #define XXXXXXX KC_NO // unicode map enum unicode_name { GRIN, // grinning face 😊 TJOY, // tears of joy 😂 SMILE, // grining face with smiling eyes 😁 HEART, // heart ❤ EYERT, // smiling face with heart shaped eyes 😍 CRY, // crying face 😭 SMEYE, // smiling face with smiling eyes 😊 UNAMU, // unamused 😒 KISS, // kiss 😘 HART2, // two hearts 💕 WEARY, // weary 😩 OKHND, // ok hand sign 👌 PENSV, // pensive 😔 SMIRK, // smirk 😏 RECYC, // recycle ♻ WINK, // wink 😉 THMUP, // thumb up 👍 THMDN, // thumb down 👎 PRAY, // pray 🙏 PHEW, // relieved 😌 MUSIC, // musical notes FLUSH, // flushed 😳 CELEB, // celebration 🙌 CRY2, // crying face 😢 COOL, // smile with sunglasses 😎 NOEVS, // see no evil NOEVH, // hear no evil NOEVK, // speak no evil POO, // pile of poo EYES, // eyes VIC, // victory hand BHART, // broken heart SLEEP, // sleeping face SMIL2, // smiling face with open mouth & sweat HUNRD, // 100 CONFU, // confused TONGU, // face with tongue & winking eye DISAP, // disappointed YUMMY, // face savoring delicious food CLAP, // hand clapping FEAR, // face screaming in fear HORNS, // smiling face with horns HALO, // smiling face with halo BYE, // waving hand SUN, // sun MOON, // moon SKULL, // skull }; const uint32_t PROGMEM unicode_map[] = { [GRIN] = 0x1F600, [TJOY] = 0x1F602, [SMILE] = 0x1F601, [HEART] = 0x2764, [EYERT] = 0x1f60d, [CRY] = 0x1f62d, [SMEYE] = 0x1F60A, [UNAMU] = 0x1F612, [KISS] = 0x1F618, [HART2] = 0x1F495, [WEARY] = 0x1F629, [OKHND] = 0x1F44C, [PENSV] = 0x1F614, [SMIRK] = 0x1F60F, [RECYC] = 0x267B, [WINK] = 0x1F609, [THMUP] = 0x1F44D, [THMDN] = 0x1F44E, [PRAY] = 0x1F64F, [PHEW] = 0x1F60C, [MUSIC] = 0x1F3B6, [FLUSH] = 0x1F633, [CELEB] = 0x1F64C, [CRY2] = 0x1F622, [COOL] = 0x1F60E, [NOEVS] = 0x1F648, [NOEVH] = 0x1F649, [NOEVK] = 0x1F64A, [POO] = 0x1F4A9, [EYES] = 0x1F440, [VIC] = 0x270C, [BHART] = 0x1F494, [SLEEP] = 0x1F634, [SMIL2] = 0x1F605, [HUNRD] = 0x1F4AF, [CONFU] = 0x1F615, [TONGU] = 0x1F61C, [DISAP] = 0x1F61E, [YUMMY] = 0x1F60B, [CLAP] = 0x1F44F, [FEAR] = 0x1F631, [HORNS] = 0x1F608, [HALO] = 0x1F607, [BYE] = 0x1F44B, [SUN] = 0x2600, [MOON] = 0x1F314, [SKULL] = 0x1F480, }; // keymaps const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | S | D | F | G | H | J | K | L | ; |Enter | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Shift | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = { {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT }, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} }, /* Colemak * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | R | S | T | D | H | N | E | I | O |Enter | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | * `-----------------------------------------------------------------------------------' */ [_COLEMAK] = { {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC}, {KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_ENT }, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} }, /* Workman * ,-----------------------------------------------------------------------------------. * | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | A | R | S | T | D | H | N | E | I | O |Enter | * |------+------+------+------+------+------|------+------+------+------+------+------| * | Shift| Z | X | C | V | B | K | M | , | . | / |Shift | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | Alt | Punc | Num | Space | Func |Emoji |AltGr | GUI | Ctrl | * `-----------------------------------------------------------------------------------' */ [_WORKMAN] = { {KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC}, {KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_ENT }, {KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT}, {KC_LCTL, KC_LGUI, KC_LALT, PUNC, NUM, KC_SPC, KC_SPC, FUNC, EMOJI, KC_RALT, KC_RGUI, KC_RCTL} }, /* Punc * ,-----------------------------------------------------------------------------------. * | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | ` | | | | | | | | _ | + | { | } | " | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | \ | - | = | [ | ] | ' | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | < | > | | * `-----------------------------------------------------------------------------------' */ [_PUNC] = { {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC}, {KC_GRV, _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO}, {_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT}, {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, KC_LABK, KC_RABK, _______} }, /* Num * ,-----------------------------------------------------------------------------------. * | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | Esc | @ | A | B | C | [ | ] | 4 | 5 | 6 | : |Enter | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | D | E | F | & | # | 1 | 2 | 3 | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | x | | | | 0 | , | . | | | * `-----------------------------------------------------------------------------------' */ [_NUM] = { {_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC}, { KC_ESC, KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC, KC_4, KC_5, KC_6, KC_COLN, KC_BSLS}, {_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH, KC_1, KC_2, KC_3, _______, _______}, {_______, _______, KC_X, _______, _______, KC_SPC, KC_SPC, KC_0, KC_COMM,KC_KP_DOT,_______, _______} }, /* Func * ,-----------------------------------------------------------------------------------. * | | F1 | F2 | F3 | F4 | | | PgUp | Up | PgDn | PgUp | Bksp | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | F5 | F6 | F7 | F8 | | | Left | Down | Right| PgDn | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | F9 | F10 | F11 | F12 | | | | Home | End | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | |Print | * `-----------------------------------------------------------------------------------' */ [_FUNC] = { {_______, KC_F1, KC_F2, KC_F3, KC_F4, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PGUP, KC_BSPC}, {_______, KC_F5, KC_F6, KC_F7, KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______}, {_______, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, KC_HOME, KC_END, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN} }, /* Emoji * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_EMOJI] = { {X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)}, {X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART), X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)}, {X(THMDN),X(SLEEP), X(CLAP), X(CRY), X(VIC),X(BHART), X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)}, { X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)} }, /* Adjust * ,-----------------------------------------------------------------------------------. * | | |Linux | Win | OSX | | |Qwerty|Colemk|Workmm| | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = { {_______, _______, LINUX, WIN, OSX, _______, _______, QWERTY, COLEMAK, WORKMAN, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} } }; #ifdef AUDIO_ENABLE float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_workman[][2] = SONG(DVORAK_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); #endif void persistant_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_qwerty, false, 0); #endif persistant_default_layer_set(1UL<<_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_colemak, false, 0); #endif persistant_default_layer_set(1UL<<_COLEMAK); } return false; break; case WORKMAN: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_NOTE_ARRAY(tone_workman, false, 0); #endif persistant_default_layer_set(1UL<<_WORKMAN); } return false; break; case PUNC: if (record->event.pressed) { layer_on(_PUNC); update_tri_layer(_PUNC, _EMOJI, _ADJUST); } else { layer_off(_PUNC); update_tri_layer(_PUNC, _EMOJI, _ADJUST); } return false; break; case EMOJI: if (record->event.pressed) { layer_on(_EMOJI); update_tri_layer(_PUNC, _EMOJI, _ADJUST); } else { layer_off(_EMOJI); update_tri_layer(_PUNC, _EMOJI, _ADJUST); } return false; break; case NUM: if (record->event.pressed) { layer_on(_NUM); } else { layer_off(_NUM); } return false; break; case FUNC: if (record->event.pressed) { layer_on(_FUNC); } else { layer_off(_FUNC); } return false; break; case LINUX: set_unicode_input_mode(UC_LNX); return false; break; case WIN: set_unicode_input_mode(UC_WIN); return false; break; case OSX: set_unicode_input_mode(UC_OSX); return false; break; } return true; } void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif set_unicode_input_mode(UC_LNX); } #ifdef AUDIO_ENABLE void startup_user() { _delay_ms(20); // gets rid of tick PLAY_NOTE_ARRAY(tone_startup, false, 0); } void shutdown_user() { PLAY_NOTE_ARRAY(tone_goodbye, false, 0); _delay_ms(150); stop_all_notes(); } #endif