// Copyright 2021 Christoph Rehmann (crehmann) // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "buzzard.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT( \ L00, L01, L02, L03, L04, R05, R06, R07, R08, R09, \ L10, L11, L12, L13, L14, L15, R16, R17, R18, R19, R20, R21, \ L22, L23, L24, L25, L26, L27, R28, R29, R30, R31, R32, R33, \ L34, L35, L36, R37, R38, R39 \ ) \ { \ { L04, L03, L02, L01, L00, KC_NO }, \ { L15, L14, L13, L12, L11, L10 }, \ { L27, L26, L25, L24, L23, L22 }, \ { L36, L35, L34, KC_NO, KC_NO, KC_NO }, \ { R05, R06, R07, R08, R09, KC_NO }, \ { R16, R17, R18, R19, R20, R21 }, \ { R28, R29, R30, R31, R32, R33 }, \ { R37, R38, R39, KC_NO, KC_NO, KC_NO }, \ } #define LAYOUT_stack( \ L00, L01, L02, L03, L04, \ L10, L11, L12, L13, L14, L15, \ L22, L23, L24, L25, L26, L27, \ L34, L35, L36, \ \ R05, R06, R07, R08, R09, \ R16, R17, R18, R19, R20, R21, \ R28, R29, R30, R31, R32, R33, \ R37, R38, R39 \ ) \ { \ { L04, L03, L02, L01, L00, KC_NO }, \ { L15, L14, L13, L12, L11, L10 }, \ { L27, L26, L25, L24, L23, L22 }, \ { L36, L35, L34, KC_NO, KC_NO, KC_NO }, \ { R05, R06, R07, R08, R09, KC_NO }, \ { R16, R17, R18, R19, R20, R21 }, \ { R28, R29, R30, R31, R32, R33 }, \ { R37, R38, R39, KC_NO, KC_NO, KC_NO }, \ }