/* Copyright 2020 Yoichiro Tanaka * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H // Defines names for use in layer keycodes and the keymap enum layer_names { _NUMBERS, _CURSOR, _ADJUST }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_NUMBERS] = LAYOUT( KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, DF(_CURSOR) ), [_CURSOR] = LAYOUT( KC_PGUP, KC_HOME, KC_UP, KC_END, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT, KC_BSPC, DF(_ADJUST) ), [_ADJUST] = LAYOUT( RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, AU_TOG, CK_TOGG, MU_TOG, MU_MOD, RESET, KC_NO, DF(_NUMBERS) ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { float next_song[][2] = SONG(E__NOTE(_A6)); float back_song[][2] = SONG(H__NOTE(_D2)); switch (keycode) { case DF(_NUMBERS): case DF(_CURSOR): PLAY_SONG(next_song); break; case DF(_ADJUST): PLAY_SONG(back_song); break; } return true; }