/* ©2021 Everywhere Defense Industries / Fate Everywhere This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once /* USB Device descriptor parameter */ #define VENDOR_ID 0xF7E0 #define PRODUCT_ID 0x2408 #define DEVICE_VER 0x0007 #define MANUFACTURER Everywhere Defense Industries #define PRODUCT Hard Light Mk 2 /* key matrix size */ #define MATRIX_ROWS 8 #define MATRIX_COLS 8 #define MATRIX_COL_PINS { B2, B6, B5, F1, F0, C15, C14, C13 } #define MATRIX_ROW_PINS { B10, B11, A14, A15, A3, A0, A2, A1 } #define DIODE_DIRECTION COL2ROW /* define if matrix has ghost */ //#define MATRIX_HAS_GHOST /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* RGB Underglow */ #define RGB_DI_PIN A10 #define RGBLED_NUM 32 #define RGBLIGHT_ANIMATIONS #define RGBLIGHT_EFFECT_KNIGHT_LENGTH 5 //#define RGBLIGHT_LIMIT_VAL 200 /* PWM RGB Underglow Defines */ #define WS2812_PWM_DRIVER PWMD1 #define WS2812_PWM_CHANNEL 3 #define WS2812_PWM_PAL_MODE 2 #define WS2812_DMA_STREAM STM32_DMA1_STREAM5 #define WS2812_DMA_CHANNEL 3 #define WS2812_EXTERNAL_PULLUP /* I2C driver overrides */ #define I2C1_SCL 7 #define I2C1_SDA 8 /* * Feature disable options * These options are also useful to firmware size reduction. */ /* disable debug print */ //#define NO_DEBUG /* disable print */ //#define NO_PRINT /* disable action features */ //#define NO_ACTION_LAYER //#define NO_ACTION_TAPPING //#define NO_ACTION_ONESHOT //#define NO_ACTION_MACRO //#define NO_ACTION_FUNCTION