#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; #ifdef RGBLIGHT_ENABLE //Following line allows macro to read current RGB settings extern rgblight_config_t rgblight_config; #endif #ifdef OLED_ENABLE static uint32_t oled_timer = 0; #endif // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. enum layers { _QWERTY, _LOWER, _RAISE, _ADJUST }; // Custom keycodes for layer keys // Dual function escape with left command #define KC_LGESC LGUI_T(KC_ESC) enum custom_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, ADJUST, RGBRST, KC_RACL // right alt / colon }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_split_3x6_3( //,-----------------------------------------. ,---------------------------------------------. KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, //|------+------+------+------+------+------| |------+------+-------+------+-------+--------| KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, //|------+------+------+------+------+------| |------+------+-------+------+-------+--------| KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M,KC_COMM,KC_DOT,KC_SLSH,KC_RSPC, //|------+------+------+------+------+------+------| |------+------+------+-------+------+-------+--------| KC_LGESC,LOWER, KC_SPC, RCTL_T(KC_ENT), RAISE, KC_RACL //`--------------------' `--------------------' ), [_LOWER] = LAYOUT_split_3x6_3( //,---------------------------------------------. ,-----------------------------------------. KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, //|------+------+-------+-------+-------+-------| |------+------+------+------+------+------| KC_LCTL, KC_NO,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, KC_LEFT,KC_DOWN,KC_UP,KC_RIGHT,KC_NO,KC_NO, //|------+------+-------+-------+-------+-------| |------+------+------+------+------+------| KC_LSFT, KC_NO,KC_BTN2,KC_WH_D,KC_WH_U,KC_BTN1, KC_HOME,KC_PGDN,KC_PGUP,KC_END,KC_NO,KC_NO, //|------+------+-------+-------+-------+-------+------| |------+------+------+------+------+------+------| KC_LGUI, LOWER,KC_SPC, KC_ENT, RAISE,KC_RALT //`--------------------' `--------------------' ), [_RAISE] = LAYOUT_split_3x6_3( //,-----------------------------------------. ,-----------------------------------------. KC_ESC,KC_EXLM,KC_AT,KC_HASH,KC_DLR,KC_PERC, KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN,KC_BSPC, //|------+------+------+------+------+------| |------+------+------+------+------+------| KC_LCTL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_MINS,KC_EQL,KC_LCBR,KC_RCBR,KC_PIPE,KC_GRV, //|------+------+------+------+------+------| |------+------+------+------+------+------| KC_LSFT, KC_F6, KC_F7, KC_F8, KC_F9,KC_F10, KC_UNDS,KC_PLUS,KC_LBRC,KC_RBRC,KC_BSLS,KC_TILD, //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------| KC_LGUI, LOWER,KC_SPC, KC_ENT, RAISE,KC_RALT //`--------------------' `--------------------' ), [_ADJUST] = LAYOUT_split_3x6_3( //,-----------------------------------------. ,-----------------------------------------. RESET,RGBRST, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,KC__MUTE, KC_NO, KC_NO, KC_NO, KC_NO, //|------+------+------+------+------+------| |------+------+------+------+------+------| RGB_TOG,RGB_HUI,RGB_SAI,RGB_VAI,RGB_SPI,KC_NO, KC_PAUSE,KC__VOLUP, KC_NO, KC_NO, KC_NO, KC_NO, //|------+------+------+------+------+------| |------+------+------+------+------+------| RGB_MOD,RGB_HUD,RGB_SAD,RGB_VAD,RGB_SPD,KC_NO, KC_SCROLLLOCK,KC__VOLDOWN, KC_NO, KC_NO, KC_NO, RGB_RMOD, //|------+------+------+------+------+------+------| |------+------+------+------+------+------+------| KC_LGUI, LOWER,KC_SPC, KC_ENT, RAISE,KC_RALT //`--------------------' `--------------------' ) }; int RGB_current_mode; // Setting ADJUST layer RGB back to default void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) { if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) { layer_on(layer3); } else { layer_off(layer3); } } void matrix_init_user(void) { #ifdef RGBLIGHT_ENABLE RGB_current_mode = rgblight_config.mode; #endif } #ifdef OLED_ENABLE oled_rotation_t oled_init_user(oled_rotation_t rotation) { return OLED_ROTATION_270; } void render_space(void) { oled_write_P(PSTR(" "), false); } void render_mod_status_gui_alt(uint8_t modifiers) { static const char PROGMEM gui_off_1[] = {0x85, 0x86, 0}; static const char PROGMEM gui_off_2[] = {0xa5, 0xa6, 0}; static const char PROGMEM gui_on_1[] = {0x8d, 0x8e, 0}; static const char PROGMEM gui_on_2[] = {0xad, 0xae, 0}; static const char PROGMEM alt_off_1[] = {0x87, 0x88, 0}; static const char PROGMEM alt_off_2[] = {0xa7, 0xa8, 0}; static const char PROGMEM alt_on_1[] = {0x8f, 0x90, 0}; static const char PROGMEM alt_on_2[] = {0xaf, 0xb0, 0}; // fillers between the modifier icons bleed into the icon frames static const char PROGMEM off_off_1[] = {0xc5, 0}; static const char PROGMEM off_off_2[] = {0xc6, 0}; static const char PROGMEM on_off_1[] = {0xc7, 0}; static const char PROGMEM on_off_2[] = {0xc8, 0}; static const char PROGMEM off_on_1[] = {0xc9, 0}; static const char PROGMEM off_on_2[] = {0xca, 0}; static const char PROGMEM on_on_1[] = {0xcb, 0}; static const char PROGMEM on_on_2[] = {0xcc, 0}; if(modifiers & MOD_MASK_GUI) { oled_write_P(gui_on_1, false); } else { oled_write_P(gui_off_1, false); } if ((modifiers & MOD_MASK_GUI) && (modifiers & MOD_MASK_ALT)) { oled_write_P(on_on_1, false); } else if(modifiers & MOD_MASK_GUI) { oled_write_P(on_off_1, false); } else if(modifiers & MOD_MASK_ALT) { oled_write_P(off_on_1, false); } else { oled_write_P(off_off_1, false); } if(modifiers & MOD_MASK_ALT) { oled_write_P(alt_on_1, false); } else { oled_write_P(alt_off_1, false); } if(modifiers & MOD_MASK_GUI) { oled_write_P(gui_on_2, false); } else { oled_write_P(gui_off_2, false); } if (modifiers & MOD_MASK_GUI & MOD_MASK_ALT) { oled_write_P(on_on_2, false); } else if(modifiers & MOD_MASK_GUI) { oled_write_P(on_off_2, false); } else if(modifiers & MOD_MASK_ALT) { oled_write_P(off_on_2, false); } else { oled_write_P(off_off_2, false); } if(modifiers & MOD_MASK_ALT) { oled_write_P(alt_on_2, false); } else { oled_write_P(alt_off_2, false); } } void render_mod_status_ctrl_shift(uint8_t modifiers) { static const char PROGMEM ctrl_off_1[] = {0x89, 0x8a, 0}; static const char PROGMEM ctrl_off_2[] = {0xa9, 0xaa, 0}; static const char PROGMEM ctrl_on_1[] = {0x91, 0x92, 0}; static const char PROGMEM ctrl_on_2[] = {0xb1, 0xb2, 0}; static const char PROGMEM shift_off_1[] = {0x8b, 0x8c, 0}; static const char PROGMEM shift_off_2[] = {0xab, 0xac, 0}; static const char PROGMEM shift_on_1[] = {0xcd, 0xce, 0}; static const char PROGMEM shift_on_2[] = {0xcf, 0xd0, 0}; // fillers between the modifier icons bleed into the icon frames static const char PROGMEM off_off_1[] = {0xc5, 0}; static const char PROGMEM off_off_2[] = {0xc6, 0}; static const char PROGMEM on_off_1[] = {0xc7, 0}; static const char PROGMEM on_off_2[] = {0xc8, 0}; static const char PROGMEM off_on_1[] = {0xc9, 0}; static const char PROGMEM off_on_2[] = {0xca, 0}; static const char PROGMEM on_on_1[] = {0xcb, 0}; static const char PROGMEM on_on_2[] = {0xcc, 0}; if(modifiers & MOD_MASK_CTRL) { oled_write_P(ctrl_on_1, false); } else { oled_write_P(ctrl_off_1, false); } if ((modifiers & MOD_MASK_CTRL) && (modifiers & MOD_MASK_SHIFT)) { oled_write_P(on_on_1, false); } else if(modifiers & MOD_MASK_CTRL) { oled_write_P(on_off_1, false); } else if(modifiers & MOD_MASK_SHIFT) { oled_write_P(off_on_1, false); } else { oled_write_P(off_off_1, false); } if(modifiers & MOD_MASK_SHIFT) { oled_write_P(shift_on_1, false); } else { oled_write_P(shift_off_1, false); } if(modifiers & MOD_MASK_CTRL) { oled_write_P(ctrl_on_2, false); } else { oled_write_P(ctrl_off_2, false); } if (modifiers & MOD_MASK_CTRL & MOD_MASK_SHIFT) { oled_write_P(on_on_2, false); } else if(modifiers & MOD_MASK_CTRL) { oled_write_P(on_off_2, false); } else if(modifiers & MOD_MASK_SHIFT) { oled_write_P(off_on_2, false); } else { oled_write_P(off_off_2, false); } if(modifiers & MOD_MASK_SHIFT) { oled_write_P(shift_on_2, false); } else { oled_write_P(shift_off_2, false); } } void render_logo(void) { static const char PROGMEM corne_logo[] = { 0x80, 0x81, 0x82, 0x83, 0x84, 0xa0, 0xa1, 0xa2, 0xa3, 0xa4, 0xc0, 0xc1, 0xc2, 0xc3, 0xc4, 0}; oled_write_P(corne_logo, false); oled_write_P(PSTR("corne"), false); } void render_layer_state(void) { static const char PROGMEM default_layer[] = { 0x20, 0x94, 0x95, 0x96, 0x20, 0x20, 0xb4, 0xb5, 0xb6, 0x20, 0x20, 0xd4, 0xd5, 0xd6, 0x20, 0}; static const char PROGMEM raise_layer[] = { 0x20, 0x97, 0x98, 0x99, 0x20, 0x20, 0xb7, 0xb8, 0xb9, 0x20, 0x20, 0xd7, 0xd8, 0xd9, 0x20, 0}; static const char PROGMEM lower_layer[] = { 0x20, 0x9a, 0x9b, 0x9c, 0x20, 0x20, 0xba, 0xbb, 0xbc, 0x20, 0x20, 0xda, 0xdb, 0xdc, 0x20, 0}; static const char PROGMEM adjust_layer[] = { 0x20, 0x9d, 0x9e, 0x9f, 0x20, 0x20, 0xbd, 0xbe, 0xbf, 0x20, 0x20, 0xdd, 0xde, 0xdf, 0x20, 0}; if(layer_state_is(_ADJUST)) { oled_write_P(adjust_layer, false); } else if(layer_state_is(_LOWER)) { oled_write_P(lower_layer, false); } else if(layer_state_is(_RAISE)) { oled_write_P(raise_layer, false); } else { oled_write_P(default_layer, false); } } void render_status_main(void) { render_logo(); render_space(); render_layer_state(); render_space(); render_mod_status_gui_alt(get_mods()|get_oneshot_mods()); render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods()); } void render_status_secondary(void) { render_logo(); render_space(); render_layer_state(); render_space(); render_mod_status_gui_alt(get_mods()|get_oneshot_mods()); render_mod_status_ctrl_shift(get_mods()|get_oneshot_mods()); } void suspend_power_down_user() { oled_off(); } bool oled_task_user(void) { if (timer_elapsed32(oled_timer) > 30000) { oled_off(); return false; } #ifndef SPLIT_KEYBOARD else { oled_on(); } #endif if (is_keyboard_master()) { render_status_main(); // Renders the current keyboard state (layer, lock, caps, scroll, etc) } else { render_status_secondary(); } return false; } #endif bool process_record_user(uint16_t keycode, keyrecord_t *record) { if (record->event.pressed) { #ifdef OLED_ENABLE oled_timer = timer_read32(); #endif // set_timelog(); } static uint16_t my_colon_timer; switch (keycode) { case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST); } return false; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; case KC_RACL: if (record->event.pressed) { my_colon_timer = timer_read(); register_code(KC_RALT); } else { unregister_code(KC_RALT); if (timer_elapsed(my_colon_timer) < TAPPING_TERM) { SEND_STRING(":"); // Change the character(s) to be sent on tap here } } return false; case RGBRST: #ifdef RGBLIGHT_ENABLE if (record->event.pressed) { eeconfig_update_rgblight_default(); rgblight_enable(); RGB_current_mode = rgblight_config.mode; } #endif #ifdef RGB_MATRIX_ENABLE if (record->event.pressed) { eeconfig_update_rgb_matrix_default(); rgb_matrix_enable(); } #endif break; } return true; } #ifdef RGB_MATRIX_ENABLE void suspend_power_down_keymap(void) { rgb_matrix_set_suspend_state(true); } void suspend_wakeup_init_keymap(void) { rgb_matrix_set_suspend_state(false); } #endif