/* Copyright 2021 Mats Nilsson * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "mnil.h" bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case M_TILD: // ~ if (record->event.pressed) { tap_code16(RALT(KC_RBRC)); tap_code(KC_SPC); } else { } break; case M_CIRC: // ^ if (record->event.pressed) { tap_code16(S(KC_RBRC)); tap_code(KC_SPC); } else { } break; case M_BTCK: // ` if (record->event.pressed) { tap_code16(S(KC_EQL)); tap_code(KC_SPC); } else { } break; case QWE_COL: // Swap default keymap layer if (record->event.pressed) { if (get_highest_layer(default_layer_state) == _COLEMAK) { default_layer_set(1UL << _QWERTY); } else { default_layer_set(1UL << _COLEMAK); } } break; } return true; }; // Tap Dance // Determine the current tap dance state int cur_dance(qk_tap_dance_state_t *state) { if (state->count == 1) { if (state->interrupted || !state->pressed) return SINGLE_TAP; else return SINGLE_HOLD; } else if (state->count == 2) { if (state->interrupted) return DOUBLE_SINGLE_TAP; else if (state->pressed) return DOUBLE_HOLD; else return DOUBLE_SINGLE_TAP; } if (state->count == 3) { if (state->interrupted || !state->pressed) return TRIPLE_TAP; else return TRIPLE_HOLD; } else return 8; } static tap ae_tap_state = {.is_press_action = true, .state = 0}; void ae_finished(qk_tap_dance_state_t *state, void *user_data) { ae_tap_state.state = cur_dance(state); switch (ae_tap_state.state) { case SINGLE_TAP: register_code(KC_A); break; case SINGLE_HOLD: tap_code(SE_ADIA); break; case DOUBLE_SINGLE_TAP: tap_code(KC_A); register_code(KC_A); break; } } void ae_reset(qk_tap_dance_state_t *state, void *user_data) { switch (ae_tap_state.state) { case SINGLE_TAP: unregister_code(KC_A); break; case DOUBLE_SINGLE_TAP: unregister_code(KC_A); break; } ae_tap_state.state = 0; } static tap aa_tap_state = {.is_press_action = true, .state = 0}; void aa_finished(qk_tap_dance_state_t *state, void *user_data) { aa_tap_state.state = cur_dance(state); switch (aa_tap_state.state) { case SINGLE_TAP: register_code(SE_ODIA); break; case SINGLE_HOLD: register_code(SE_ARNG); unregister_code(SE_ARNG); break; case DOUBLE_SINGLE_TAP: tap_code(SE_ODIA); register_code(SE_ODIA); break; } } void aa_reset(qk_tap_dance_state_t *state, void *user_data) { switch (aa_tap_state.state) { case SINGLE_TAP: unregister_code(SE_ODIA); break; case DOUBLE_SINGLE_TAP: unregister_code(SE_ODIA); break; } aa_tap_state.state = 0; } // clang-format off qk_tap_dance_action_t tap_dance_actions[] = { [AAE] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ae_finished, ae_reset, 250), [OAA] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, aa_finished, aa_reset, 250) }; // clang-format on