#pragma once #include "quantum.h" #define LOWER MO(_LOWER) #define RAISE MO(_RAISE) /* Tap for Tab, hold for Hyper (Super+Ctrl+Shift+Alt) */ #define HPR_TAB ALL_T(KC_TAB) /* Shift when held, Enter when tapped */ #define SFT_ENT MT(MOD_RSFT, KC_ENT) /* Activate util layer while holding space */ #define SPC_UTL LT(_UTIL, KC_SPC) /* Control when held, Escape when tapped */ #define ESC_CTL MT(MOD_LCTL, KC_ESC) /* Toggle gaming layer */ #define TG_GAME TG(_GAMING) /* * Make it easy to navigate back and forward in Chrome. */ #define GO_BACK LGUI(KC_LBRC) #define GO_FWD LGUI(KC_RBRC) /* * When using a 40% layout, these keycodes make it easy to change tabs in apps * like Chrome and VSCode. */ #define GUI_1 LGUI(KC_1) #define GUI_2 LGUI(KC_2) #define GUI_3 LGUI(KC_3) #define GUI_4 LGUI(KC_4) #define GUI_5 LGUI(KC_5) #define GUI_6 LGUI(KC_6) #define GUI_7 LGUI(KC_7) #define GUI_8 LGUI(KC_8) #define GUI_9 LGUI(KC_9) #define GUI_0 LGUI(KC_0) /* * Common layers and keycodes that are shared between Planck and Preonic */ enum ortho_layers { _QWERTY, _GAMING, _UTIL, _COLEMAK, _DVORAK, _LOWER, _RAISE, _PLOVER, _ADJUST }; enum ortho_keycodes { QWERTY = SAFE_RANGE, GAMING, UTIL, COLEMAK, DVORAK, PLOVER, BACKLIT, EXT_PLV };