#pragma once /* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ // define our rows for the mod layer // takes 5 keycodes, adds mods, and left and right // so we get keycodes in groups of 6. // There are 3 sets of 4 rows. // 1 for normal 6 columns, qwerty, dvorak etc. // 1 for bepo/normal 6 columns, qwerty, dvorak etc. on bepo. // 1 for bepo 6 columns provided instead of a 5, for bepo which needs 3x12. // A 5 column keyboard would need another set of MACROS. // These macros are used in the layout wrapper macros to introduce a mod // layer. HomeRow mods and other things like that go here. #include "core_keys.h" //number row. #define ROW0_LEFT(K01, K02, K03, K04, K05) \ LEFT0, K01, K02, K03, K04, K05 #define ROW0_RIGHT(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05, RIGHT0 #define ROW1_LEFT(K01, K02, K03, K04, K05) \ LEFT1, K01, K02, K03, LT(_NAV, K04), K05 #define ROW1_RIGHT(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05, RIGHT1 // home row, shift, alt, ctl, gui - gui, ctl, alt, shift. // using MT so we can specify left and right. // caps_word needs left and right shift. #define ROW2_LEFT(K01, K02, K03, K04, K05) \ LEFT2, MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05 #define ROW2_RIGHT(K01, K02, K03, K04, K05) \ K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05), RIGHT2 \ #define ROW3_LEFT(K01, K02, K03, K04, K05) \ LEFT3, K01, LT(_TOPROWS, K02), K03, LT(_SYMB, K04), K05 #define ROW3_RIGHT(K01, K02, K03, K04, K05) \ K01, LT(_SYMB, K02), LT(_NAV, K03), LT(_TOPROWS, K04), K05, RIGHT3 //-----------------------------------------------y // For a 5 column keyboard - no edges added. //number row. #define ROW0_LEFT5(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05 #define ROW0_RIGHT5(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05 #define ROW1_LEFT5(K01, K02, K03, K04, K05) \ LT(_LAYERS, K01), K02, LT(_KEYPAD, K03), K04, K05 #define ROW1_RIGHT5(K01, K02, K03, K04, K05) \ K01, K02, LT(_KEYPAD, K03), K04, LT(_LAYERS, K05) // home row, shift, alt, ctl, gui - gui, ctl, alt, shift. // using MT so we can specify left and right. // caps_word needs left and right shift. #define ROW2_LEFT5(K01, K02, K03, K04, K05) \ MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05 #define ROW2_RIGHT5(K01, K02, K03, K04, K05) \ K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05) #define ROW3_LEFT5(K01, K02, K03, K04, K05) \ K01, LT(_TOPROWS, K02), LT(_NAV, K03), LT(_SYMB, K04), K05 #define ROW3_RIGHT5(K01, K02, K03, K04, K05) \ K01, LT(_SYMB, K02), LT(_NAV, K03), LT(_TOPROWS, K04), K05 //-------------------------------------------- //bepo #define ROW0_LEFT_BP(K01, K02, K03, K04, K05) \ LEFT0_BP, K01, K02, K03, K04, K05 #define ROW0_RIGHT_BP(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05, RIGHT0_BP #define ROW1_LEFT_BP(K01, K02, K03, K04, K05) \ LEFT1_BP, K01, K02, K03, LT(_KEYPAD, K04), K05 #define ROW1_RIGHT_BP(K01, K02, K03, K04, K05) \ K01, K02, LT(_KEYPAD, K03), K04, K05, RIGHT1_BP #define ROW2_LEFT_BP(K01, K02, K03, K04, K05) \ LEFT2_BP, MT(MOD_RSFT, K01), MT(MOD_LALT,K02), MT(MOD_RCTL, K03), \ MT(MOD_LGUI, K04), K05 #define ROW2_RIGHT_BP(K01, K02, K03, K04, K05) \ K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), \ MT(MOD_RSFT, K05), RIGHT2_BP \ #define ROW3_LEFT_BP(K01, K02, K03, K04, K05) \ LEFT3_BP, K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05 #define ROW3_RIGHT_BP(K01, K02, K03, K04, K05) \ K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05, RIGHT3_BP //------------------------------------------------- //bepo - 6 args, no left or right added. #define ROW0_LEFT_BP6(K01, K02, K03, K04, K05, K06) \ K01, K02, K03, K04, K05, K06 #define ROW0_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \ K01, K02, K03, K04, K05, K06 #define ROW1_LEFT_BP6(K01, K02, K03, K04, K05, K06) \ K01, K02, K03, K04, K05, K06 #define ROW1_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \ K01, K02, K03, K04, K05, K06 #define ROW2_LEFT_BP6(K01, K02, K03, K04, K05, K06) \ K01, SFT_T(K02), ALT_T(K03), CTL_T(K04), GUI_T(K05), K06 #define ROW2_RIGHT_BP6(K01, K02, K03, K04, K05, K06) \ K01, GUI_T(K02), RCTL_T(K03), RALT_T(K04), RSFT_T(K05), K06 #define ROW3_LEFT_BP6(K01, K02, K03, K04, K05, K06) \ K01, K02, K03, K04, K05, K06 #define ROW3_RIGHT_BP6(K01, K02, K03, K04, K05, K06 ) \ K01, K02, K03, K04, K05, K06 //------------------------------------------------- // For a 5 column keyboard - no edges added. //number row. #define ROW0_LEFT5_BP(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05 #define ROW0_RIGHT5_BP(K01, K02, K03, K04, K05) \ K01, K02, K03, K04, K05 #define ROW1_LEFT5_BP(K01, K02, K03, K04, K05) \ LT(_LAYERS, K01), K02, K03, LT(_KEYPAD_BP, K04), K05 #define ROW1_RIGHT5_BP(K01, K02, K03, K04, K05) \ K01, LT(_KEYPAD_BP, K02), K03, K04, K05 // home row, shift, alt, ctl, gui - gui, ctl, alt, shift. // using MT so we can specify left and right. // caps_word needs left and right shift. #define ROW2_LEFT5_BP(K01, K02, K03, K04, K05) \ MT(MOD_LSFT, K01), MT(MOD_LALT, K02), MT(MOD_LCTL, K03), MT(MOD_LGUI, K04), K05 #define ROW2_RIGHT5_BP(K01, K02, K03, K04, K05) \ K01, MT(MOD_RGUI, K02), MT(MOD_RCTL, K03), MT(MOD_RALT, K04), MT(MOD_RSFT, K05) #define ROW3_LEFT5_BP(K01, K02, K03, K04, K05) \ K01, LT(_TOPROWS_BP, K02), LT(_NAV, K03), LT(_SYMB_BP, K04), K05 #define ROW3_RIGHT5_BP(K01, K02, K03, K04, K05) \ K01, LT(_SYMB_BP, K02), LT(_NAV, K03), LT(_TOPROWS_BP, K04), K05