#pragma once /* Copyright 2018 Eric Gebhart This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #include "quantum.h" #include "process_keycode/process_tap_dance.h" #include "eeconfig.h" #include "keymap_bepo.h" #include "altlocal_keys.h" //#define ONESHOT_TAP_TOGGLE 2 /* Tapping this number of times holds the key until tapped once again. */ bool process_record_secrets(uint16_t keycode, keyrecord_t *record); enum userspace_custom_keycodes { // keep the keycodes using the send_key function close to SAFE_RANGE // so the array of keycodes remains a reasonbale size. DB_1 = SAFE_RANGE, // can always be here DB_2, DB_3, DB_4, DB_5, DB_6, DB_7, DB_8, DB_9, DB_0, DB_GRV, DB_SCOLON, DB_SLASH, DB_BACKSLASH, DB_EQL, DB_DOT, DB_COMM, DB_QUOT, DB_MINUS, DB_RPRN, DB_LPRN, DB_RBRC, DB_LBRC, // for symbols layer DB_HASH, DB_LCBR, DB_RCBR, DB_PIPE, DB_TILD, DB_CIRC, DB_LESS, DB_GRTR, // End of dvorak on bepo translation keys. // BEAKL on Qwerty.. BQ_DOT, BQ_COMM, BQ_QUOT, // End of beakl on qwerty BB_DOT, BB_COMM, BB_QUOT, // End of beakl on Bepo EPRM, VRSN, // Default keyboard layouts - Same order as enum. KC_DVORAK, KC_QWERTY, KC_COLEMAK, KC_BEAKL, // KC_WORKMAN, // KC_NORMAN, // KC_MALTRON, // KC_EUCALYN, // KC_CARPLAX, KC_DVORAK_BP, KC_BEAKL_BP, KC_BEPO, KC_LAYERS, // Misc. KC_MAKE, KC_RESET, KC_RGB_T, RGB_IDL, KC_SECRET_1, KC_SECRET_2, KC_SECRET_3, KC_SECRET_4, KC_SECRET_5, KC_CCCV, // Ctrl-C V in one key. BP_CCCV, KC_CTCN, // Ctrl-T N in one key. BP_CTCN, KC_CWCQ, // Ctrl-W Q in one key. BP_CWCQ, KC_XM_PORD, // Xmonad gui-e, gui-t for the scratchpads or desktops. BP_XM_PORD, KC_OCPRN, // Open, or open and close, cursor in the middle with hold. BP_OCPRN, KC_OCBRC, BP_OCBRC, KC_OCCBR, BP_OCCBR, KC_OCDQUO, BP_OCDQUO, KC_OCQUOT, BP_OCQUOT, KC_OCGRV, BP_OCGRV, KC_OCLTGT, BP_OCLTGT, UC_FLIP, UC_TABL, UC_SHRG, UC_DISA, KC_SPACETEST, NEW_SAFE_RANGE }; #define CTLGUI_T(kc) MT(MOD_LGUI | MOD_LCTL, kc) #define SFTGUI_T(kc) MT(MOD_LGUI | MOD_LSFT, kc) #define ALTGUI_T(kc) MT(MOD_LGUI | MOD_LALT, kc) #define ALT_ENT ALT_T(KC_ENT) // Alt or enter #define CTL_SPC CTL_T(KC_SPC) // ctrl or space #define CTL_BSPC CTL_T(KC_BSPC) // ctrl or backspace #define ALT_DEL ALT_T(KC_DEL) // Alt or delete #define GUI_ESC GUI_T(KC_ESC) // Gui or escape #define ALGR_SYMB ALGR_T(TG(_SYMB)) // Alt gre or toggle symbol layer #define ENT_NAV LT(_NAV, KC_ENT) #define ENT_TOPR LT(_TOPROWS, KC_ENT) #define ENT_TOPR_BP LT(_TOPROWS_BP, KC_ENT) #define ESC_TOPR LT(_TOPROWS, KC_ESC) #define ESC_TOPR_BP LT(_TOPROWS_BP, KC_ESC) #define ESC_SYMB LT(_SYMB, KC_ESC) #define ESC_SYMB_BP LT(_SYMB_BP, KC_ESC) #define SPC_NAV LT(_NAV, KC_SPC) #define SPC_TOPR LT(_TOPROWS, KC_SPC) #define SPC_TOPR_BP LT(_TOPROWS_BP, KC_SPC) #define SPC_LAYR LT(_LAYERS, KC_SPC) #define SPC_LAYR_BP LT(_LAYERS, KC_SPC) #define SPC_ADJ LT(_ADJUST, KC_SPC) #define SPC_ADJ_BP LT(_ADJUST, KC_SPC) #define BSPC_SYMB LT(_SYMB, KC_BSPC) #define BSPC_SYMB_BP LT(_SYMB_BP, KC_BSPC) #define BSPC_TOPR LT(_TOPROWS, KC_BSPC) #define BSPC_TOPR_BP LT(_TOPROWS_BP, KC_BSPC) #define SPC_NUM LT(_KEYPAD, KC_SPC) #define SPC_NUM_BP LT(_KEYPAD_BP, KC_SPC) #define BSPC_NUM LT(_KEYPAD, KC_BSPC) #define BSPC_NUM_BP LT(_KEYPAD_BP, KC_BSPC) // OSM keycodes, to keep things clean and easy to change #define KC_MLSF OSM(MOD_LSFT) #define KC_MRSF OSM(MOD_RSFT) #define OS_LGUI OSM(MOD_LGUI) #define OS_RGUI OSM(MOD_RGUI) #define OS_LSFT OSM(MOD_LSFT) #define OS_RSFT OSM(MOD_RSFT) #define OS_LCTL OSM(MOD_LCTL) #define OS_RCTL OSM(MOD_RCTL) #define OS_LALT OSM(MOD_LALT) #define OS_RALT OSM(MOD_RALT) #define ALT_APP ALT_T(KC_APP) #define MG_NKRO MAGIC_TOGGLE_NKRO #define UC_IRNY UC(0x2E2E) #define UC_CLUE UC(0x203D) //// TAP DANCE typedef struct { bool is_press_action; int state; } tdtap; enum { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5, //send two single taps TRIPLE_TAP = 6, TRIPLE_HOLD = 7 }; //Tap Dance Declarations enum { TD_ESC_CAPS = 0, TD_TAB_BKTAB = 1, TD_MDIA_SYMB = 2, TD_HOME_END = 3, TD_XMONAD_ESC = 4, TD_DEF_LAYER_SW = 5, TD_DEF_OS_LAYER_SW = 6, TD_MOUSE_BTNS = 7, TD_DVORAK_BEPO = 8, TD_UP_HOME = 9, TD_DOWN_END = 10, TD_RIGHT_TAB = 11, TD_LEFT_BACKTAB = 12 }; // Tap dance #define KC_BKTAB LSFT(KC_TAB) #define TAB_BKTAB TD(TD_TAB_BKTAB) // Tab or backtab tapdance. #define MDIA_SYMB_KP_LAYERS TD(TD_MDIA_SYMB) // MDIA, symb, keypad, layouts layer tapdance toggle. #define DEF_LAYER_SW TD(TD_DEF_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer #define DEF_OS_LAYER_SW TD(TD_DEF_OS_LAYER_SW) // dvorak, dvorak_on_bepo, bepo default layer #define HOME_END TD(TD_HOME_END) // home or end tapdance. #define XMONAD_ESC TD(TD_XMONAD_ESC) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 #define DVORAK_ET_BEPO TD(TD_DVORAK_BEPO) // Escape, dvorak, media or symb. - tap and hold tap dance. 1-4 #define TDMOUSE_BTNS TD(TD_MOUSE_BTNS) // hmmm. 1-5 #define RIGHT_TAB TD(TD_RIGHT_TAB) // Bad idea these 4. Maybe with good timing... #define LEFT_BACKTAB TD(TD_LEFT_BACKTAB) #define UP_HOME TD(TD_UP_HOME) #define DOWN_END TD(TD_DOWN_END) // No! Down Down Not End.... // HOME ROW LAYER TOGGLE (LT) and Shift. // both sides of the home row have "shift, ___, media , symb, ___" and "___, symb, media, ___, shift". // so pinky fingers are shift when held and the index and second fingers are symbol and // media layers when held. // The most portable copy/paste keys (windows (mostly), linux, and some terminal emulators). // The KC_CCCV key takes care of the last two... #define MK_CUT LSFT(KC_DEL) // shift + delete #define MK_COPY LCTL(KC_INS) // ctrl + insert #define MK_PASTE LSFT(KC_INS) // shift + insert #undef ___ //kint defines it as KC_NO #define ___ KC_TRNS #define XXX KC_NO // Blocking keys #define _X_ XXX #define ___X___ XXX #define ___X2___ XXX, XXX #define ___X3___ ___X2___, XXX #define ___X5___ ___X3___, XXX, XXX #define ___X6___ ___X5___, XXX #define ___X12___ ___X6___, ___X6___ #define ___X15___ ___X5___, ___X5___, ___X5___ // Transparent keys #define ___2___ ___, ___ #define ___3___ ___2___, ___ #define ___4___ ___3___, ___ #define ___5___ ___4___, ___ #define ___6___ ___5___, ___ #define ___12___ ___6___, ___6___ #define ___14___ ___5___, ___4___, ___5___ #define ___15___ ___5___, ___5___, ___5___ #define ___16___ ___15___, ___ int on_qwerty(void); int get_xmonad_layer(void); #ifdef TAP_DANCES_ENABLE int cur_dance (qk_tap_dance_state_t *state); //for the x tap dance. Put it here so it can be used in any keymap void x_finished (qk_tap_dance_state_t *state, void *user_data); void x_reset (qk_tap_dance_state_t *state, void *user_data); #endif