# RGB Custom RGB code can be disabled by setting `CUSTOM_RGBLIGHT = no` or `CUSTOM_RGB_MATRIX = no` in your `rules.mk` ## RGB Light ### Layer Indication Code At least for RGB Light, the `layer_state_set` function is used to detect the current highest layer, and change the underglow based on that layer. This works for both the regular layers, and for the default layers, too. I use the sethsv variants of the commands, so that different modes can be used, as well. RGB Matrix uses a custom, per board implementation, at the moment. ### RGB Light Startup Animation On startup, if enabled, the board will cycle through the entire hue wheel, starting and ending on the default layer color. ```c void keyboard_post_init_rgb(void) { #if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_STARTUP_ANIMATION) if (userspace_config.rgb_layer_change) { rgblight_enable_noeeprom(); } if (rgblight_config.enable) { layer_state_set_user(layer_state); uint16_t old_hue = rgblight_config.hue; rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT); for (uint16_t i = 255; i > 0; i--) { rgblight_sethsv_noeeprom( ( i + old_hue) % 255, 255, 255); matrix_scan(); wait_ms(10); } } #endif layer_state_set_user(layer_state); } ``` This could probably benefit from some cleanup and better handling. ## RGB Matrix ### Idle Animation This feature can be toggled with the `RGB_IDL` keycode. This sets the mode to the Heatmap Animation when typing, but will switch to the cycle in animations when idle. ### Layer Indication This sets the modifier keys to indicate the current layer state, with the option to override the behavior.