#pragma once #include QMK_KEYBOARD_H // Represents the four states a oneshot key can be in typedef enum { os_up_unqueued, os_up_queued, os_down_unused, os_down_used, } oneshot_state; // Custom oneshot mod implementation that doesn't rely on timers. If a mod is // used while it is held it will be unregistered on keyup as normal, otherwise // it will be queued and only released after the next non-mod keyup. void update_oneshot( oneshot_state *state, uint16_t mod, uint16_t trigger, uint16_t keycode, keyrecord_t *record ); // To be implemented by the consumer. Defines keys to cancel oneshot mods. bool is_oneshot_cancel_key(uint16_t keycode); // To be implemented by the consumer. Defines keys to ignore when determining // whether a oneshot mod has been used. Setting this to modifiers and layer // change keys allows stacking multiple oneshot modifiers, and carrying them // between layers. bool is_oneshot_ignored_key(uint16_t keycode);