/* Copyright 2020 Brandon Schlack * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "brandonschlack.h" #ifdef TAP_DANCE_ENABLE # include "process_keycode/process_tap_dance.h" #endif enum tap_dance_states { SINGLE_TAP = 1, SINGLE_HOLD = 2, DOUBLE_TAP = 3, DOUBLE_HOLD = 4, DOUBLE_SINGLE_TAP = 5, TRIPLE_TAP = 6, TRIPLE_HOLD = 7 }; int cur_dance (qk_tap_dance_state_t *state); void process_tap_dance_keycode (bool reset, uint8_t toggle_layer); /* Tap Dance: Trigger Layer * * Toggles Layer based on given trigger (Single Hold, Double Tap, Double Hold, etc). * Uses process_tap_dance_keycode() to allow keycode defines based on layer */ typedef struct { uint8_t trigger; uint8_t layer; uint8_t state; } qk_tap_dance_trigger_layer_t; #define ACTION_TAP_DANCE_TRIGGER_LAYER(trigger, layer) { \ .fn = { NULL, td_trigger_layer_finished, td_trigger_layer_reset }, \ .user_data = (void *)&((qk_tap_dance_trigger_layer_t) { trigger, layer, 0 }), \ } void td_trigger_layer_finished (qk_tap_dance_state_t *state, void *user_data); void td_trigger_layer_reset (qk_tap_dance_state_t *state, void *user_data);