/* Copyright 2020 Brandon Schlack * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" #ifdef RGB_THEME_ENABLE # include "rgb_theme.h" #endif #ifdef RGB_MATRIX_ENABLE # include "rgb_matrix.h" #endif #ifdef RGB_MATRIX_ENABLE #define LED_FLAG_KEYS (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER) void rgb_matrix_layer_helper(uint8_t red, uint8_t green, uint8_t blue, uint8_t led_type); void rgb_matrix_cycle_flag(void); #endif void keyboard_post_init_rgb(void); void rgb_layer_helper(uint8_t hue, uint8_t sat, uint8_t val); layer_state_t layer_state_set_rgb(layer_state_t state);