/* Copyright 2018 sparrow666 * Copyright 2021 Jonathan Rascher * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* OLED pet "Isda" (animated unicorn) featuring artwork by OpenGameArt user * sparrow666, licensed under GPL v2.0. * * The animation is 32x72 pixels (9 lines tall). * * Runs faster the quicker you type. Shows LED indicator (Num/Caps/Scroll Lock) * status in the bottom-right corner. * * Named after the goddess Ehlonna's personal unicorn in the first D&D campaign * I ever played. :) * * Artwork source: https://opengameart.org/content/unicorn-2 */ #include "bcat_oled_pet.h" #include #include #include "bcat_oled.h" #include "led.h" #include "oled_driver.h" #include "progmem.h" #define NUM_FRAMES 4 #define FRAME_BYTES 288 /* (32 pixel) * (72 pixel) / (8 pixel/byte) */ uint16_t oled_pet_frame_bytes(void) { return FRAME_BYTES; } uint8_t oled_pet_frame_lines(void) { return 9 /* (72 pixel) / (8 pixel/line) */; } bool oled_pet_can_jump(void) { return false; } uint16_t oled_pet_update_millis(const oled_keyboard_state_t *keyboard_state) { static const uint16_t MIN_MILLIS = 75; static const uint16_t MAX_MILLIS = 300; static const uint8_t MAX_WPM = 150; uint8_t wpm = keyboard_state->wpm; if (wpm > MAX_WPM) { wpm = MAX_WPM; } return MAX_MILLIS - (MAX_MILLIS - MIN_MILLIS) * wpm / MAX_WPM; } oled_pet_state_t oled_pet_next_state(oled_pet_state_t state, const oled_keyboard_state_t *keyboard_state) { /* When the user stops typing, cycle the animation to frame 0 and stop. */ return state != 0 || keyboard_state->wpm > 0 ? (state + 1) % NUM_FRAMES : 0; } void oled_pet_post_render(uint8_t col, uint8_t line, const oled_keyboard_state_t *keyboard_state, bool redraw) { /* Draws LED indicator status in the bottom-right corner of the OLED pet, * atop the animation frame. Redrawn only when necessary, e.g., when LED * status changes or the animation itself updated (which overwrites any * previously drawn indicators). */ static led_t prev_leds = {.raw = 0}; led_t leds = keyboard_state->leds; if (redraw || leds.raw != prev_leds.raw) { oled_set_cursor(col + 4, line + 4); oled_write_char(leds.num_lock ? 'N' : ' ', /*invert=*/false); oled_set_cursor(col + 4, line + 6); oled_write_char(leds.caps_lock ? 'C' : ' ', /*invert=*/false); oled_set_cursor(col + 4, line + 8); oled_write_char(leds.scroll_lock ? 'S' : ' ', /*invert=*/false); prev_leds = leds; } } const char *oled_pet_frame(oled_pet_state_t state) { static const char PROGMEM FRAMES[NUM_FRAMES][FRAME_BYTES] = { // clang-format off { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0xa0, 0x60, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xf0, 0x88, 0xd0, 0x78, 0x04, 0x28, 0x70, 0x60, 0x90, 0x88, 0xc4, 0x22, 0x19, 0x04, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xfc, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x84, 0x8c, 0x08, 0x01, 0x01, 0x02, 0x02, 0x04, 0x88, 0xf0, 0x00, 0xc0, 0xe0, 0xe0, 0x10, 0x10, 0x08, 0x04, 0x02, 0x01, 0xff, 0xff, 0xff, 0x7f, 0x0f, 0x1f, 0x00, 0x00, 0x00, 0xf8, 0x07, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x07, 0x00, 0x00, 0x00, 0x00, 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