/* Copyright 2020 Nguyen Minh Hoang This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x544E #define PRODUCT_ID 0x3931 #define DEVICE_VER 0x0001 #define MANUFACTURER POM_keyboard #define PRODUCT tnln95 /* key matrix size */ #define MATRIX_ROWS 10 #define MATRIX_COLS 10 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { B6, B4, B0, D7, E6, D4, F5, D6, C6, B5 } #define MATRIX_COL_PINS { F4, F1, F0, F6, F7, D0, D1, D2, D3, D5 } #define UNUSED_PINS /* COL2ROW, ROW2COL*/ #define DIODE_DIRECTION ROW2COL #define BACKLIGHT_PIN B7 #define BACKLIGHT_BREATHING #define BACKLIGHT_LEVELS 10 /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 8 /* Bootmagic lite */ #define BOOTMAGIC_LITE_ROW 0 #define BOOTMAGIC_LITE_COLUMN 4 /* define if matrix has ghost (lacks anti-ghosting diodes) */ //#define MATRIX_HAS_GHOST /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* RGB Configs */ #define RGB_DI_PIN C7 #ifdef RGB_DI_PIN #define RGBLED_NUM 14 #define RGBLIGHT_ANIMATIONS #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_SLEEP // RGB will turn off when PC is put to sleep // #define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) // #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 225 // limits maximum brightness of LEDs to 200 out of 255. If not defined maximum brightness is set to 255 // #define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR // Sets the default mode, if none has been set #endif