#pragma once #include "config_common.h" #define KEYBOARD_PCB_REV 11 /* USB Device descriptor parameter */ #define VENDOR_ID 0xFEED #define PRODUCT_ID 0x0666 #define DEVICE_VER 0x1337 #define MANUFACTURER Henrik O. Sørensen #define PRODUCT Omnikey(-ish) Keyboard /* key matrix size */ #define MATRIX_ROWS 6 #define MATRIX_COLS 23 /* key matrix pins */ #if KEYBOARD_PCB_REV == 10 #define MATRIX_ROW_PINS { D2, D3, D4, D5, D6, D7 } #else #define MATRIX_ROW_PINS { D2, D3, D4, D5, E6, D7 } #endif #define MATRIX_COL_PINS { F0, F1, F2, F3, F4, F5, F6, F7, C7, C6, C5, C4, C3, C2, C1, C0, B0, B1, B2, B3, B4, B5, B6 } #define LED_NUM_LOCK_PIN E0 #define LED_CAPS_LOCK_PIN E1 #define LED_SCROLL_LOCK_PIN B7 /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION ROW2COL /* number of backlight levels */ #ifdef BACKLIGHT_PIN #define BACKLIGHT_LEVELS 0 #endif /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* force n-key rollover*/ #define FORCE_NKRO #ifdef RGB_DI_PIN #define RGBLIGHT_ANIMATIONS #define RGBLED_NUM 0 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #endif #define DYNAMIC_MACRO_COUNT 12 #define DYNAMIC_MACRO_SIZE 48 #define DYNAMIC_MACRO_EEPROM_STORAGE #define DYNAMIC_MACRO_EEPROM_MAGIC_ADDR (uint16_t*)32 #define DYNAMIC_MACRO_EEPROM_BLOCK0_ADDR (uint8_t*)34