/** * config.h * */ #pragma once #define EARLY_INIT_PERFORM_BOOTLOADER_JUMP TRUE /* USB Device descriptor parameter */ #define VENDOR_ID 0x4D58 // MX #define PRODUCT_ID 0x0065 // noah 65 #define DEVICE_VER 0x0001 #define MANUFACTURER matrix #define PRODUCT NOAH /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 15 #define MATRIX_ROW_PINS { B0, A1, C14, C13, A0} #define MATRIX_COL_PINS { C15, B10, B7, B6, B5, B4, A15, A10, A9, A8, B15, B14, B13, B12, B2} #define UNUSED_PINS #define DIODE_DIRECTION COL2ROW #define DEBOUNCE 5 // i2c setting #define I2C1_SCL_PIN B8 #define I2C1_SDA_PIN B9 #define I2C1_CLOCK_SPEED 400000 #define I2C1_DUTY_CYCLE FAST_DUTY_CYCLE_2 #define PAL_MODE_STM32_ALTERNATE_OPENDRAIN (PAL_MODE_ALTERNATE(4) | PAL_STM32_OTYPE_OPENDRAIN) // rgb matrix setting #define DRIVER_ADDR_1 0b1110100 #define DRIVER_ADDR_2 0b1110110 #define DRIVER_COUNT 2 #define DRIVER_1_LED_TOTAL 36 #define DRIVER_2_LED_TOTAL 36 #define DRIVER_LED_TOTAL (DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL) // RGB Matrix Animation modes. Explicitly enabled // For full list of effects, see: // https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects # define ENABLE_RGB_MATRIX_ALPHAS_MODS # define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN # define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT # define ENABLE_RGB_MATRIX_BREATHING # define ENABLE_RGB_MATRIX_BAND_SAT # define ENABLE_RGB_MATRIX_BAND_VAL # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT # define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL # define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT # define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL # define ENABLE_RGB_MATRIX_CYCLE_ALL # define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT # define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN # define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN # define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL # define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL # define ENABLE_RGB_MATRIX_CYCLE_SPIRAL # define ENABLE_RGB_MATRIX_DUAL_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_BEACON # define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS # define ENABLE_RGB_MATRIX_RAINDROPS # define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS # define ENABLE_RGB_MATRIX_HUE_BREATHING # define ENABLE_RGB_MATRIX_HUE_PENDULUM # define ENABLE_RGB_MATRIX_HUE_WAVE # define ENABLE_RGB_MATRIX_PIXEL_RAIN # define ENABLE_RGB_MATRIX_PIXEL_FLOW # define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined # define ENABLE_RGB_MATRIX_TYPING_HEATMAP # define ENABLE_RGB_MATRIX_DIGITAL_RAIN // enabled only of RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS # define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS # define ENABLE_RGB_MATRIX_SPLASH # define ENABLE_RGB_MATRIX_MULTISPLASH # define ENABLE_RGB_MATRIX_SOLID_SPLASH # define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH /* indicator rgb */ #define RGBLED_NUM 7 #define RGB_DI_PIN B1 #define RGBLIGHT_ANIMATIONS // tapping setting //#define TAPPING_TERM 200 //#define RETRO_TAPPING //#define PERMISSIVE_HOLD