/* Copyright 2021 BB-66 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x4D52 #define PRODUCT_ID 0x0001 #define DEVICE_VER 0x0001 #define MANUFACTURER BB-66 #define PRODUCT Minshara Marauder /* key matrix size */ #define MATRIX_ROWS 12 #define MATRIX_COLS 9 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * */ #define MATRIX_ROW_PINS { D2, D4, C6, D7, E6, B4, B5, B7, D5, C7, F1, F0 } #define MATRIX_COL_PINS { B6, B2, B3, B1, F7, F6, F5, F4, B0 } #define DIODE_DIRECTION COL2ROW #define LAYER_STATE_8BIT #define USB_POLLING_INTERVAL_MS 1 //1000Hz polling rate #define QMK_KEYS_PER_SCAN 12 // moar gaming code #define RGB_DI_PIN D3 #ifdef RGB_DI_PIN #define RGBLED_NUM 7 #define RGBLIGHT_HUE_STEP 8 #define RGBLIGHT_SAT_STEP 8 #define RGBLIGHT_VAL_STEP 8 #define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */ #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */ /*== all animations enable ==*/ // #define RGBLIGHT_ANIMATIONS // /*== or choose animations ==*/ // #define RGBLIGHT_EFFECT_BREATHING // #define RGBLIGHT_EFFECT_RAINBOW_MOOD // #define RGBLIGHT_EFFECT_RAINBOW_SWIRL // #define RGBLIGHT_EFFECT_SNAKE // #define RGBLIGHT_EFFECT_KNIGHT // #define RGBLIGHT_EFFECT_CHRISTMAS // #define RGBLIGHT_EFFECT_STATIC_GRADIENT // #define RGBLIGHT_EFFECT_RGB_TEST // #define RGBLIGHT_EFFECT_ALTERNATING #endif