/* Copyright 2021 Andrew Braini * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0x4142 #define PRODUCT_ID 0x0000 #define DEVICE_VER 0x0001 #define MANUFACTURER arbraini #define PRODUCT Battleship Gamepad /* key matrix size */ #define MATRIX_ROWS 5 #define MATRIX_COLS 8 /* key matrix pins */ #define MATRIX_ROW_PINS { B6, B2, B3, B1, F7 } #define MATRIX_COL_PINS { D1, D0, D4, C6, D7, E6, B4, B5 } #define UNUSED_PINS /* joystick configuration */ #define JOYSTICK_BUTTON_COUNT 25 #define JOYSTICK_AXES_COUNT 2 #define JOYSTICK_AXES_RESOLUTION 10 /* COL2ROW or ROW2COL */ #define DIODE_DIRECTION COL2ROW /* Set 0 if debouncing isn't needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE