#pragma once #include "quantum.h" #include "matrix.h" #include "keymap.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif #include #include #define XXX KC_NO // This is the 21-key keypad to 4x6 element matrix mapping #define LAYOUT( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k20, k21, k22, k23, \ k30, k31, k32, k33, \ k40, k41, k42, k43, \ k50, k51, k52, k53 \ ) { \ { k00, k01, k02, k03 }, \ { k10, k11, k12, k13 }, \ { k20, k21, k22, k23 }, \ { k30, k31, k32, k33 }, \ { k40, k41, k42, k43 }, \ { k50, k51, k52, k53 } \ } // This is the 21-key keypad to 2x11 element matrix mapping #define LAYOUT_pad21( \ k00, k01, k02, k03, \ k10, k11, k12, k13, \ k04, k05, k06, \ k14, k15, k16, k07, \ k08, k09, k0A, \ k19, k1A, k17 \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A }, \ { k10, k11, k12, k13, k14, k15, k16, k17, XXX, k19, k1A } \ }