#pragma once #include "quantum.h" #include "matrix.h" #include typedef struct RGB_Color { uint16_t red; uint16_t green; uint16_t blue; } RGB_Color; typedef struct Layer_Info { uint32_t layer; uint32_t mask; RGB_Color color; } Layer_Info; extern const uint32_t layer_count; extern const Layer_Info layer_info[]; enum action_functions { LFK_CLEAR = 0, // Resets all layers LFK_ESC_TILDE, // esc+lshift = ~ LFK_SET_DEFAULT_LAYER, // changes and saves current base layer to eeprom LFK_CLICK_TOGGLE, // Adjusts click duration LFK_CLICK_FREQ_HIGHER, // Adjusts click frequency LFK_CLICK_FREQ_LOWER, // Adjusts click frequency LFK_CLICK_TIME_LONGER, // Adjusts click duration LFK_CLICK_TIME_SHORTER, // Adjusts click duration LFK_DEBUG_SETTINGS, // prints LED and click settings to HID LFK_LED_TEST // cycles through switch and RGB LEDs }; #define CLICK_HZ 500 #define CLICK_MS 2 #define CLICK_ENABLED 0 void reset_keyboard_kb(void); void click(uint16_t freq, uint16_t duration); #define XXX KC_NO /* Vanilla Keymap */ // This a shortcut to help you visually see your layout. /* * ,-------------------------------------------------------------------------------. * | 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 0A | 0B | 0C | 0D | 0E | 0F | * |-------------------------------------------------------------------------------| * | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 1A | 1B | 1C | 1D | 1F | * |-------------------------------------------------------------------------------| * | 20 | 21 |22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 2A | 2B | 2C | 2D | 2E | * |-------------------------------------------------------------------------------| * | 30 | 31 |32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 3A | 3B | 3C | 3E | * |-------------------------------------------------------------------------------| * | 40 | 42 |43 | 44 | 45 | 46 | 47 | 48 | 49 | 4A | 4B | 4C | 4D | 4E | * |-------------------------------------------------------------------------------| * | 50 | 51 | 52 | 53 | 56 | 58 | 59 | 5A | 5B | 5C | 5D | 5E | * `-------------------------------------------------------------------------------' */ // The first section contains all of the arguements // The second converts the arguments into a two-dimensional array #define LAYOUT( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, \ k40, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \ k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, XXX }, \ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, XXX, k3E, XXX }, \ { k40, XXX, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, XXX }, \ { k50, k51, k52, k53, XXX, XXX, k56, XXX, k58, k59, k5A, k5B, k5C, k5D, k5E, XXX } \ } #define LAYOUT_all( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, \ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \ k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1E, k1F }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, XXX }, \ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3D, k3E, XXX }, \ { k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, XXX }, \ { k50, k51, k52, k53, XXX, XXX, k56, XXX, k58, k59, k5A, k5B, k5C, k5D, k5E, XXX } \ } #define LAYOUT_iso( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, k1F, \ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, \ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, k3E, \ k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, \ k50, k51, k52, k53, k56, k58, k59, k5A, k5B, k5C, k5D, k5E \ ) { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0A, k0B, k0C, k0D, k0E, k0F }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1A, k1B, k1C, k1D, XXX, k1F }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2A, k2B, k2C, k2D, k2E, XXX }, \ { k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3A, k3B, k3C, XXX, k3E, XXX }, \ { k40, k41, k42, k43, k44, k45, k46, k47, k48, k49, k4A, k4B, k4C, k4D, k4E, XXX }, \ { k50, k51, k52, k53, XXX, XXX, k56, XXX, k58, k59, k5A, k5B, k5C, k5D, k5E, XXX } \ }