#pragma once #include "quantum.h" #if MCU == atmega32u2 #define red_led_off writePinHigh(C5) #define red_led_on writePinLow(C5) #define blu_led_off writePinHigh(C4) #define blu_led_on writePinLow(C4) #else #define red_led_off writePinHigh(F5) #define red_led_on writePinLow(F5) #define blu_led_off writePinHigh(F4) #define blu_led_on writePinLow(F4) #endif #define grn_led_off writePinHigh(D1) #define grn_led_on writePinLow(D1) #define set_led_off red_led_off; blu_led_off #define set_led_red red_led_on; grn_led_off; blu_led_off #define set_led_blue red_led_off; grn_led_off; blu_led_on #define set_led_green red_led_off; grn_led_on; blu_led_off #define set_led_yellow red_led_on; grn_led_on; blu_led_off #define set_led_magenta red_led_on; grn_led_off; blu_led_on #define set_led_cyan red_led_off; grn_led_on; blu_led_on #define set_led_white red_led_on; grn_led_on; blu_led_on // For readability #define ___ KC_NO // This a shortcut to help you visually see your layout. // The first section contains all of the arguments // The second converts the arguments into a two-dimensional array #define LAYOUT_split_3x6_3( \ k0a, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0b, \ k1a, k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1b,\ k2a, k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2b,\ k32, k33, k34, k35, k36, k37 \ ) \ { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \ { ___, ___, k32, k33, k34, k35, k36, k37, ___, ___ }, \ { ___, ___, k2a, k1a, k0a, k0b, k1b, k2b, ___, ___ } \ } #define LAYOUT_split_3x5_3( \ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, \ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19,\ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29,\ k32, k33, k34, k35, k36, k37 \ ) \ { \ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09 }, \ { k10, k11, k12, k13, k14, k15, k16, k17, k18, k19 }, \ { k20, k21, k22, k23, k24, k25, k26, k27, k28, k29 }, \ { ___, ___, k32, k33, k34, k35, k36, k37, ___, ___ }, \ { ___, ___, ___, ___, ___, ___, ___, ___, ___, ___ } \ } #define LAYOUT LAYOUT_split_3x6_3