/* Copyright 2018-2020 ENDO Katsuhiro David Philip Barr <@davidphilipbarr> Pierre Chevalier This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . */ #pragma once #include "config_common.h" /* USB Device descriptor parameter */ #define VENDOR_ID 0xC2AB #define PRODUCT_ID 0x3939 #define DEVICE_VER 0x0001 #define MANUFACTURER tapioki #define PRODUCT Architeuthis dux /* key matrix size */ #define MATRIX_ROWS 8 #define MATRIX_COLS 5 /* * Keyboard Matrix Assignments * * Change this to how you wired your keyboard * COLS: AVR pins used for columns, left to right * ROWS: AVR pins used for rows, top to bottom * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode) * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode) * NO_DIODE = switches are directly connected to AVR pins * */ #define DIRECT_PINS { \ { C6, D2, F7, B2, F4 }, \ { D7, D0, F6, B3, F5 }, \ { E6, D4, D3, B1, B6 }, \ { B4, B5, NO_PIN, NO_PIN, NO_PIN } \ } #define DIRECT_PINS_RIGHT { \ { F4, B2, F7, D2, C6 }, \ { F5, B3, F6, D0, D7 }, \ { B6, B1, D3, D4, E6 }, \ { B5, B4, NO_PIN, NO_PIN, NO_PIN } \ } #define UNUSED_PINS /* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */ #define DEBOUNCE 5 /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ #define LOCKING_SUPPORT_ENABLE /* Locking resynchronize hack */ #define LOCKING_RESYNC_ENABLE /* Serial settings */ #define USE_SERIAL /* serial.c configuration for split keyboard */ #define SOFT_SERIAL_PIN D1 #define EE_HANDS /* Top left key on left half */ #define BOOTMAGIC_LITE_ROW 0 #define BOOTMAGIC_LITE_COLUMN 0 /* Top right key on right half */ #define BOOTMAGIC_LITE_ROW_RIGHT 4 #define BOOTMAGIC_LITE_COLUMN_RIGHT 4