/* Copyright 2019 MechMerlin * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" /* This a shortcut to help you visually see your layout. * * The first section contains all of the arguments representing the physical * layout of the board and position of the keys. * * The second converts the arguments into a two-dimensional array which * represents the switch matrix. */ #define LAYOUT_ortho_4x4( \ K00, K01, K02, K03, \ K10, K11, K12, K13, \ K20, K21, K22, K23, \ K30, K31, K32, K33 \ ) { \ { K00, K01, K02, K03 }, \ { K10, K11, K12, K13 }, \ { K20, K21, K22, K23 }, \ { K30, K31, K32, K33 } \ } #define LAYOUT_numpad_4x4( \ K00, K01, K02, K03, \ K10, K11, K12, \ K20, K21, K22, K23, \ K31, K32 \ ) { \ { K00, K01, K02, K03 }, \ { K10, K11, K12, KC_NO }, \ { K20, K21, K22, K23 }, \ { KC_NO, K31, K32, KC_NO } \ }