/* * License (GPL): This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . * © 2019,2020 by Jos Boersema * */ // ------------------------------------- ⬇ -------------------------------------- // Configuration: // ------------------------------------- ⬇ -------------------------------------- // (For the non-coders: // “_Remove_” means to place ‛//’ in front of a line. The rest of the line becomes a comment. // Placing ‛//’ in front of a line, means whatever follows it will be ignored during compilation. // “_Activate_” means to *delete* the two ‛//’ in front. Now the rest of the line *will* be compiled // /* ... */ is another a way to turn “...” into being a comment which is ignored during compilation. // (The documentation here is geared toward people who have no understanding about programming.) /* -------------------------------------------------------------------------------------- ---- -- - Table of Contents: -0- ➡ Compact configuration file ⬅ -1- ➡ Letters / Numbers & Symbols layouts ⬅ • Qwerty • Qwerty with Base arrows • Dvorak • Dvorak descramble mode • Colemak • Workman • Numpad -2- ➡ Eviscerations ( ① / ② ) ⬅ • Single layout -3- ➡ Startup settings ⬅ • Alternate Base • Leds on/off at startup. • Speed measuring • Text size counting ⬅ -4- ➡ How many hardware keys 1st row ⬅ -5- ⚠ ≠ Minivan ⬅ -6- ➡ Defining the meaning of the additional hardware keys ⬅ • Defining the additional key for 'South paw' (also called 'Command') • Defining 'Arrow' hardware layout additional keys -7- ➡ Arrows/Navigation cluster ⬅ • Navigation cluster configuration • VI editor arrows -8- ➡ Number pad Configuration⬅ -9- ➡ Speed measuring ⬅ -10- ➡ Some alternative keys ⬅ • Right Alt or hold(_RAR) on Base • GUI left/right • Alternate currency symbol • Check boxes or Pointers • Switch _ACC/_BON ⬅➡ *left* side _NSY/_DRA hold keys • Switch _PAD ⬅➡ _MOV on Left Shift toggle • Switch _FUN ⬅➡ _RAR on Right Shift toggle • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’” -11- ➡ Eviscerations ( ② / ② ) ⬅ • Removing the numbers pad _PAD layer • Removing one or more of the Unicode layers _ACC, _DRA or_BON • Removing groups of characters -12- ➡ Leds ⬅ - -- ---- -------------------------------------------------------------------------------------- */ /* -0- ➡ Compact configuration file ⬅ * * If you _activate_ this, this whole heavily documented configuration block below * gets skipped, and instead a bare bones configuration file with all these same options * gets read. There is no functional difference. * * (You can use the compact configuration if you like that better. It can make communicating * a configuration easier. The fully documented configuration is left in a state of default * when uploaded to QMK, so that it gives the most commonly used layout: Qwerty with Numpad, * basic 44 Minivan keys. The compact version its state is whatever it is.) */ //#define MINIFAN_CONFIG_COMPACT // _Activate_ this, to load the configuration in ./minifan_config_compact.h (note: mini‛f’an). #ifndef MINIFAN_CONFIG_COMPACT // (don't alter this) /* -1- ➡ Letters / Numbers & Symbols layouts ⬅ * * Here you can configure what letters layer (BASE layer), and number&symbols layer you * want. This is a dual layout system, so you can choose a second pair as well. You can * switch between them with a key on the _RAR layer. All the other layers are the same, * regardless of your choice in letter/number&symbol layers. * * The letters layer is the BASE layer, from which you also reach all other layers. * The letters it has is the alphabet in its simplest form: abcdefghijklmnopqrstuvwxyz. * The numbers & symbols layer has what you find on any regular keyboard: 123… !@#… []/… * The numbers & symbols layer is made to fit the Letters layer, due to small differences * between layouts like Qwerty and Dvorak (in this case the symbols ‛-’, ‛/’, ‛?’, and ‛_’). * * Example: A Qwerty letters layer, with a fitting numbers & symbols layer, as ‛Default’. * A Dvorak letters layer, with a fitting numbers & symbols layer, as ‛Alternate’. * * You will be asked to configure one layout as ‛Default’ and another as ‛Alternate’. * * A bases layout may have locally re-defined one or more of the common layers. If you * choose two bases layouts who re-define the same common layer locally, you will need * to choose either one by commenting out the other. */ // // • Qwerty // (a regular Qwerty layout) // _Activate_ one of these two, _remove_ the other. #define BASE_QWERTY__DEF_BASE // _Activate_ if you want Qwerty on the ‛Default’ spot //#define BASE_QWERTY__ALT_BASE // _Activate_ if you want Qwerty on the ‛Alternate’ spot // Note: you still need to set if you have the additional ‛arrow’ hardware key. You // can ignore what it should be defined as, because it will be a plain arrow on Base. // // • Qwerty with Base arrows // (provides direct access to arrows) // _Activate_ one of these two, _remove_ the other. //#define BASE_QWERTY_BASEARROW__DEF_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Default’ spot //#define BASE_QWERTY_BASEARROW__ALT_BASE // _Activate_ if you want Qwerty with Base arrows on the ‛Alternate’ spot // // • Dvorak // (a regular Dvorak layout) // _Activate_ one of these two, _remove_ the other. //#define BASE_DVORAK__DEF_BASE // _Activate_ if you want Dvorak on the ‛Default’ spot //#define BASE_DVORAK__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot // // • Dvorak descramble mode // (Dvorak for a computer already remapping to Dvorak) // This layout is only available on ‛Alternate’, because of the special _HALF_ descramble mode. //#define BASE_DVORAK_DESCRAMBLE__ALT_BASE // _Activate_ if you want Dvorak on the ‛Alternate’ spot // // • Colemak // (a regular Colemak layout) // _Activate_ one of these two, _remove_ the other. //#define BASE_COLEMAK__DEF_BASE // _Activate_ if you want Colemak on the ‛Default’ spot //#define BASE_COLEMAK__ALT_BASE // _Activate_ if you want Colemak on the ‛Alternate’ spot // // • Workman // (a regular Workman layout) // _Activate_ one of these two, _remove_ the other. //#define BASE_WORKMAN__DEF_BASE // _Activate_ if you want Workman on the ‛Default’ spot //#define BASE_WORKMAN__ALT_BASE // _Activate_ if you want Workman on the ‛Alternate’ spot // // • Numpad // (a numerical keypad, one for left hand and one for right hand) // _Activate_ to get Numpad on Alternate. There is no option for Numpad on ‛Default’ base. #define BASE_NUMPAD__ALT_BASE // _Activate_ if you want Numpad on the ‛Alternate’ spot // ➡ ➡ ➡ This Base layer has configuration options at the top of its file. See ./base_numpad.c // /* -2- ➡ Eviscerations ( ① / ② ) ⬅ */ /* • Single layout * * Removes the ‛Alternate’ base layers, and removes the switch key on _RAR. * ⚠ You have to not define a ‛Alternate’ base layer pair. Define only a ‛Default’ pair. */ //#define MINIFAN_SINGLE_LAYOUT // _Activate_ to only have the ‛Default’ base layers, _remove_ to also have ‛Alternate’. /* -3- ➡ Startup settings ⬅ */ /* • Alternate Base * * You can define which of the two BASE layers is on when powering up the keyboard. */ //#define STARTUP_ALTERNATE // Example: For BASES_QWERTY_DVORAK defined: _remove_ is startup in Qwerty, _active_ is // startup in Dvorak /* • Leds on/off at startup. */ //#define STARTUP_SIDE_LEDS_OFF // _Activate_ to have side leds be off at keyboard startup (when you plug it in / computer powers on). //#define STARTUP_MID_LED_OFF // _Activate_ to have middle led be off at keyboard startup. // /* • Speed measuring */ //#define STARTUP_SPEED // _Activate_ for default speed measuring on, _remove_ to set off at startup. // /* • Text size counting ⬅ */ //#define STARTUP_COUNT // _Activate_ for default character/word counting on, _remove_ to set off at startup. /* -4- ➡ How many hardware keys 1st row ⬅ * * Define how many keys your keyboard has. */ // Default (12x12x12x8 keys) //'Command' (12x12x12x9 keys) + key on the left //'Arrow' (12x12x12x9 keys) + key on the right //'South paw' + 'Arrow' (12x12x12x10 keys) //#define MORE_KEY__COMMAND // Additional key 1st row on the left. This hardware layout is called 'Command' or 'South paw'. //#define MORE_KEY__ARROW // Additional key 1st row (counting from row with space-bar) on the right, called 'Arrow' layout. // // See below for how to define your additional key(s). /* -5- ⚠ ≠ Minivan ⬅ * * This section is for when you want to flash this keymap unto a board with more * keys than the Minivan has. * * Trans-Minivan keymap: 12x12x12x11, 12x12x12x12, 12x12x12x13 keys * Example board: Planck (12x12x12x12) * * It is assumed that you enabled MORE_KEY__ARROW and * MORE_KEY__COMMAND, to get to 12x12x12x10 keys. With this you * can get to one, two or three more keys on row 1, without manually * editing all layers. You could first edit the definition on layers that you have * a specific meaning for these keys, and let the rest be patched with the definitions * here. * * It can help to inspect the preprocessing with > gcc -E keymap.c | less * * Planck keyboard * * The identifier TRANSMINIVAN_MIDLEFT could help compile the layout on a Planck keyboard, * if it has a two unit large spacebar. You compile without TRANSMINIVAN_LEFTSIDE in that case. * All keys on the left, row 1 (closest to the user) shift one unit to the left, with TRANS_MIDLEFT * inserted on what would be the left key of the two unit spacebar (assuming that is a key). * * Other keyboards formats * * It is always possible to just padd the rows somewhere, if you have even more keys. On the other * hand, to try to cut this layout down to fewer keys than it has at minimum (12x12x12x8), is likely * going to reduce its functionality, and will require some puzzling to keep a well organized BASE * layer, and have “hold key” layer switching work correctly. * * FIXME: not been compiled or tested for any boards. */ //#define TRANSMINIVAN_LAYOUT ....... // Set this to something with the needed amount of keycodes. // Your values are inserted here: [ _LTR ] = LAYOUT_redefined ( // ^^^^^^^^^^^^^^^^ (throughout all layers) //#define TRANSMINIVAN_LEFTSIDE // _Activate_ to get yet one more key on the left side row 1 #define TRANS_LEFT XXXXXXX // Define what the TRANSMINIVAN_LEFTSIDE key should be, where it is not otherwise defined. // (Ignored if TRANSMINIVAN_LEFTSIDE is _removed_). // //#define TRANSMINIVAN_MIDLEFT // _Activate_ to get yet one more key on the first key from center, row 1. #define TRANS_MIDLEFT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be on all layers at once. // (Ignored if TRANSMINIVAN_MIDLEFT is _removed_). // //#define TRANSMINIVAN_RIGHTSIDE // _Activate_ to get yet one more key on the right side row 1 #define TRANS_RIGHT XXXXXXX // Define what the TRANSMINIVAN_RIGHTSIDE key should be, where it is not otherwise defined. // (Ignored if TRANSMINIVAN_RIGHTSIDE is _removed_). /* -6- ➡ Defining the meaning of the additional hardware keys ⬅ * * Some possibilities you might like: * * ① Number-pad and F-keys layers are only on a toggle. If you want them accessible on a hold key, you can use * these additional hardware keys. Make sure to use a transparent key on that location on those layers. * * ② You can use the right side additional key for quick access to an arrow/navigation cluster (see below). * * ③ Other uses, such as a delete key and/or a special interface key your system needs. */ /* • Defining the additional key for 'South paw' (also called 'Command') * * Left side additional key. This is ignored if MORE_KEY__COMMAND is not defined. */ // Configure here what this key is on the BASE layers (excluding Base Numpad compile option). //#define MORE_key1_BASE TG ( _RAR ) // _Activate_ this to get a toggle to layer _RAR. MO(_RAR) does not follow a BASE switch by ‛Other Base’. //#define MORE_key1_BASE KC_DEL // Could be useful if you like to toggle to certain layers and stay there for a while. #define MORE_key1_BASE KC__XGUI // (Default) (Using KC__XGUI makes sure it is the *other* GUI, relative to KC__YGUI.) // // Configure here what this key is on all other layers //#define MORE_key1 KC_DEL // Configure here what this key is on all other layers (and Base Numpad). #define MORE_key1 KC__XGUI // (Default) // // /* • Defining 'Arrow' hardware layout additional keys * * You can create an arrow-cluster with your additional MORE_key2 hardware key on the _MOV layer. * Either way: this new key can toggle to _MOV layer, with the key that on the _MOV layer becomes the down-arrow, * in the middle of an arrow cluster. To do that, uncomment MOREKEY2_ARROW_CLUSTER. * The keys that are by default defined on those keys on _MOV layer, will now be overwritten (they are not typically * that much used there). * * Arrow cluster for 'arrow' layout: _activate_ MOREKEY2_ARROW_CLUSTER and _activate_ #define MORE_key2 _MOV_UP * No arrow cluster for 'arrow' layout: _remove_ MOREKEY2_ARROW_CLUSTER, and set MORE_key2 to whatever you want. */ #define MOREKEY2_ARROW_CLUSTER // Arrow cluster on _MOV layer. This is ignored if MORE_KEY__ARROW is not defined. // This will cost you 'Right Alt' and 'GUI' on the _MOV layer. //#define MOREKEY2_ADD_NAVIGATION // Additional navigation keys around arrow cluster MOREKEY2_ARROW_CLUSTER. Ignored if MOREKEY2_ARROW_CLUSTER is not defined. // Note: this will cause mouse buttons 'BTN4' and 'BTN5' on the _MOV layer to be moved. /* * Define the key you want on the additional key. Leave it to _MOV_UP if you want an arrow cluster, easily * accessed with this key. * * If you want to be able to type all arrow cluster keys with both GUI keys, than you cannot have this additional * arrow cluster around the ‛arrow’ additional hardware key, because it eats away the GUI just to the left of * that additional hardware key. * * For typing both GUIs with the navigation cluster, you also need the left side additional hardware key. In this * case, you can still set the optional hardware key on the right to _MOV_UP, but that is marginally useful * as you already have that on Left Shift. * * When aiming to type all normally available keys on a 100% keyboard with all modifiers including GUIs, you * could use the right hand side optional hardware key (‛arrow’), because it causes the right side GUI to be * available there. (This kind of stuff affects rare or even never used keyboard shortcuts.) */ #define MORE_key2 _MOV_UP // Right side additional key. This is ignored if MORE_KEY__ARROW is not defined. //#define MORE_key2 KC_DEL // More or less a random suggestion. Harmonizes well with “.DEL” on Numbers Pad. // It is convenient to have an uncluttered Delete key on the Base layer. //#define MORE_key2 <...your choice...> // Right side additional key. // /* -7- ➡ Arrows/Navigation cluster ⬅ */ /* • Navigation cluster configuration * * _Activate_ below line to use a "WASD" type layout (on the spot where WASD is in Qwerty). * _Remove_ if you prefer a flat type layout, with arrows in a row, on the right hand. */ #define ARROWS_TRIANGLE // Implies mouse is also similarly in a triangle. /* * • VI editor arrows * * Vi is a famous editor, with its own peculiar text cursor movement arrangement (arrows). * This option modifies the flat arrows layout on the right hand, to be like the “HJKL” * arrows in the editor vi(1). “HJKL” meaning: the 7th to 10th key on the 3rd row. * The arrows on the additional MOREKEY2_ARROW_CLUSTER also get harmonized to be like vi. */ //#define VI_SWITCHERYDOO // You have to _remove_ ARROWS_TRIANGLE, or this gets ignored. /* -8- ➡ Number pad Configuration⬅ * * This concerns the Numbers Pad layer, which is part of the common layers (not the Bse * layer, which also has a Numbers Pad option). * * There are two compile versions for the number pad layer ‛_PAD’, in the common layers. * * _Activate_ the below to have the numbers pad _PAD layer resemble the squared layout of * a numerical keyboard, allowing to type all numbers with the right hand. * _Remove_ the below to have the numbers in this layer follow the layout of the _NSY layer, * with the numbers on a line from left to right on the home row, across both hands. */ //#define NUMPAD_COMMON_SQUARE // _Activate_ to resemble a one handed numerical keyboard. /* -9- ➡ Speed measuring ⬅ */ /* * Led color configuration. You can see the speed you have configured below directly on the keyboard, * after you compiled and flashed it. * Set speed measuring to . * Hold the 'Report' key for one second, then release. The keyboard prints a number, which is the * amount of characters per second for which that color is then being shown. Hold it again for * a second, and it increments. Toggle speed measuring on/off to restart. * You can play with the below settings until you like the result. * * The default values (8, 160 respectively) are starting at blue, avoiding confusion with default * cyan for BASE layer, going to purple and further avoiding confusion with text size counting. * Very fast typers could reach red, and then it goes further to yellow, etc. */ #define SPEED_COUNTDOWN 25 // After how many keypresses to update the effect(s). #define SPEED_HUE_STEP 8 // For each key/sec faster, the hue value of HSV goes this step further. #define SPEED_HUE_START 160 // The starting hue for 0 k/s (0 = 255 = red). /* * Speed report in words-per-minute (wpm) rather than keystrokes-per-second (k/s). wpm = k/s * ⁶⁰/₅ = k/s * 12 */ #define WORDS_PER_MINUTE // _Activate_ to get speed report in words-per-minute, _remove_ to get it in keystrokes-per-second (k/s). /* -10- ➡ Some alternative keys ⬅ */ /* * • Right Alt or hold(_RAR) on Base * * _Activate_ below line to get Right-Alt or Alt-Gr (same thing) on Base. * A short tap results in RAlt briefly pressed, plus Right-Arrow. * When pressed with another key, however short, results only in RAlt, and no Right-Arrow. * Held a little longer than tapping it, results in only RAlt being pressed, no Right-Arrow. * * _Remove_ to have a layer hold key to the _RAR layer there, instead of RAlt, together with tapped Right-Arrow. */ //#define BASE_RIGHT_ALT // _Activate_ to get Right-Alt instead of _RAR on Base layer. /* * • GUI left/right * * _Activate_ below line to have LGUI (also called OS or Win key, etc) where RGUI is, * and RGUI where LGUI is. */ //#define SWITCH_GUIS // _Activate_ this if you want LGUI on the BASE layer rather than RGUI, despite that spot being on the right. /* * • Alternate currency symbol * * _Activate_ the below to get a Euro symbol, where ƒ (Dutch Guilder) is on the default map (_DRA layer). */ #define UNICODE_CURRENCY 0x20ac // Hex number, euro symbol €. The unicode hex number for position ƒ in the default keymap. /* * • Check boxes or Pointers * * You can have these symbols (checkboxes): ☐ ☒ ☑ 🗹 * or these (pointers): ⮘ ⮙ ⮚ ⮛ */ //#define POINT_ON_CHECKBOXES // _Activate_ to get arrows, _remove_ to get checkboxes on _DRA layer. /* * • Switch _ACC/_BON and *left* side _NSY/_DRA hold keys * * If you type a lot of _ACC layer (accented keys), and not much _DRA layer, you might like to * switch the _ACC hold key, and the left side _NSY key, if you find it awkward to reach to the * left with your thumb. These two keys are next to each other. Only the Base layer is affected. */ //#define SWITCH_HOLD_ACC_NSY // _Activate_ to switch the *left* _NSY and _ACC layer hold keys, on Base layer. /* * • Switch _PAD and _MOV on Left Shift toggle * * Recommended if you use _MOV more than _PAD */ //#define SWITCH_LSHIFT_PAD_MOV // _Activate_ to make _MOV layer be on the fast tap, and _PAD on a short hold toggle /* * • Switch _FUN and _RAR on Right Shift toggle * * Recommended if you use _RAR more than _FUN */ //#define SWITCH_RSHIFT_FUN_RAR // _Activate_ to make _RAR layer be on the fast tap, and _FUN on a short hold toggle /* * • “Switch spacebars”: ‛Space-bar’ ⬅➡ “‛Enter’ + ‛layer-hold _MOV’” * * Recommended if you usually type ‛Space-bar’ with your left hand. * These keys also switch on _MOV (movement) layer. Page-Up goes one spot to the left. */ //#define SPACE_LEFT__ENTER_RIGHT // _Activate_ for ‛Space bar’ left, ‛Enter’ and ‛_MOV hold’ right hand. /* -11- ➡ Eviscerations ( ② / ② ) ⬅ */ /* • Removing the numbers pad _PAD layer * * You may have no use for this common layer, if you have a numerical keypad on the Alternate Base already. * * ⚠ Note: ./base_numpad.h can overrides this setting, if compiled with that ‛Base layers’. */ //#define REMOVE_PAD // _Activate_ to strip out the _PAD layer, _remove_ to have the _PAD layer. // /* • Removing one or more of the Unicode layers _ACC, _DRA or_BON */ /* Removes the _ACC layer, optionally redirect its key. This can save some 750 bytes. */ //#define REMOVE_ACC // _Activate_ to strip out the _ACC layer, _remove_ to have the _ACC layer. /* Unless REMOVE_ACC is _active_, the next defines which redirect the _ACC key(s) are ignored. */ //#define _ACC_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead. //#define _ACC_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _ACC, go to _DRA instead. /* * * Removes the _DRA layer, optionally redirect its key. Also saves some 750 bytes. */ //#define REMOVE_DRA // _Activate_ to strip out the _DRA layer, _remove_ to have the _DRA layer. /* Unless REMOVE_DRA is _active_, the next defines which redirect the _DRA key(s) are ignored. */ //#define _DRA_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _ACC, go to _ACC instead. //#define _DRA_KEY_ALT_LAYER _BON // _Activate_ to make the key(s) that normally goes to _ACC, go to _BON instead. /* * * Removes the _BON layer, optionally redirect its key. Also saves some 750 bytes. */ //#define REMOVE_BON // _Activate_ to strip out the _BON layer, _remove_ to have the _BON layer. /* Unless REMOVE_BON is _active_, the next defines which redirect the _BON key(s) are ignored. */ //#define _BON_KEY_ALT_LAYER _ACC // _Activate_ to make the key(s) that normally goes to _BON, go to _ACC instead. //#define _BON_KEY_ALT_LAYER _DRA // _Activate_ to make the key(s) that normally goes to _BON, go to _DRA instead. /* * * • Removing groups of characters */ /* * The below cut out an amount of symbols on a given layer, to simplify and/or reduce firmware size a little. */ //#define ALL_DRA_BON_EVISCERATIONS // _Activate_ this to _remove_ the below all at once. (Seems to save only ±114 bytes) // #define BOX_DRAWINGS // _Activate_ to get box drawings on _BON. Horizontal lines (━─┄┅) on _DRA are not affected. // Affected on rows 2 and 3: ┣┫┏┗┃┇┛┓ // Full, 3rd row, boxdr.: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ┏ ⑤ ┓ ⑥ ┃ ⑦ ┇ ⑧ ╋ ⑨ ⓪ ∞ — // Full, 2nd row, boxdr.: LSht ‹ › ÷ ☞ ┗ ≠ ┛ ✗ ┣ ✓ ┫ ⚠ « » RSht // // 3rd row, no boxdrawing: Ctrl ① ⬅ ② ⬇ ③ ➡ ④ ⑤ ⑥ ⑦ ⑧ ⑨ ⓪ ∞ — // 2nd row, no boxdrawing: LSht ‹ › ÷ ☞ ≠ ✗ ✓ ⚠ « » RSht // #define SUB_SCRIPT_NUMS // _Activate_ to get subscript numbers (₁₂₃…₀) on _DRA. // Affected on row 3: ₁₂₃₄₅₆₇₈₉₀ // Thinned out 3rd row: xxx ¹ ² ³ ⁴ ⁵ ⁶ ⁷ ⁸ ⁹ ⁰ xxx // Full 3rd row: xxx ¹₁ ²₂ ³₃ ⁴₄ ⁵₅ ⁶₆ ⁷₇ ⁸₈ ⁹₉ ⁰₀ xxx // #define FULL_DRA_2NDROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 2nd row. // Affected: 「 」 〇 § · 🗹 《 》 // Full 2nd row: LSht 「━ 」─ °〇 •§ …· ☐ ☒ ☑ 🗹 ¿¡ 《┄ 》┅ Rsht // Thinned out 2nd row: LSht ━ ─ ° • … ☐ ☑ ☑ ¿¡ ┄ ┅ RSht // #define FULL_DRA_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _DRA, 4th row. // Affected 4th row: „ ≤ ≥ ∅ ¢ ƒ ❦ 🙂 🙁 👍 👎 ⁽ ₍ ⁾ ₎ // Full 4th row: BASE “„ ”≤ £≥ ∅ ¢ ±ƒ ❦ ♥ 🙂🙁 👍👎 ⁽₍ ⁾₎ Bkspc // Thinned out 4th row: BASE “ ” £ ± ♥ Bkspc // #define FULL_BON_4THROW // _Activate_ to have symbols on all unshifted + shifted positions on _BON, 4th row. // Affected 4th row: 🛠 ¤ ∑ ‱ ٭ 😊 ⍨ ⃰ ⁻ ⁺ 🄯 © // Full 4th row: BASE ‛🛠 ’⬆ ¤ 🄯 ∑ © ‰‱ ★٭ 😊⍨ × ⃰ √ ⁻⁺ Bkspc // Thinned out 4th row: BASE ‛ ’⬆ ‰ ★ × Bkspc // /* -12- ➡ Leds ⬅ * * Leds off for the Default or Alternative Base Layer. * Implies: no indication on Default Base for: Caps-lock, typing speed, * typing amount done of a limit. * Speed / typing amount indicated by led will be visible by going to another layer. */ //#define LEDS_OFF_BASE_DEF // _Activate_ to make leds dark when in ‛Default Base’ layer. // //#define LEDS_OFF_BASE_ALT // _Activate_ to make leds dark when in ‛Alternative Base’ layer. // ------------------------------------- ⬆ -------------------------------------- // Below here no more comfortable configuration options..... // There may be configuration options in the layout ./bases_....h file you chose. // ------------------------------------- ⬆ -------------------------------------- #else // (ignore this) # include "./minifan_config_compact.h" #endif // MINIFAN_CONFIG_COMPACT // ------------------------------------- ⬇ -------------------------------------- // Base layer headers // ------------------------------------- ⬇ -------------------------------------- // * Numpad * # if defined(BASE_NUMPAD__ALT_BASE) # include "./base_numpad.h" // Numbers pad header # endif // * Qwerty Base Arrow * # if defined(BASE_QWERTY_BASEARROW__DEF_BASE) || defined(BASE_QWERTY_BASEARROW__ALT_BASE) # include "./base_qwerty_basearrow.h" // Your Keymap header/configuration file. # endif // // ⬇ insert your ./base_YOUR_KEYMAP.h #include here: // * YOUR KEYMAP * // # if defined(BASE_YOUR_KEYMAP__DEF_BASE) || defined(BASE_YOUR_KEYMAP__ALT_BASE) // # include "./base_YOUR_KEYMAP.h" // Your Keymap header/configuration file. // # endif // // ⬆ // ------------------------------------- ⬆ -------------------------------------- // Base layer headers are best #included here, so the preprocessor statements // following the user configuration block can pick up on anything that was set. // // Example: base_numpad.h _activate_ ‛REMOVE_PAD’. Based upon that, the preprocessor // constant ‛_PAD’ is changed into ‛_FUN’ in the below statements. // ------------------------------------- ⬆ -------------------------------------- // The below sets some things up based on the above #defines. // This is sort of a hack. It re-defines _ALT_BASE and _ALT_NSY to point to the same // layer as _DEF_BASE and _DEF_NSY, because there are quite a few references to the // former and putting #if then around each one complicated the code even more. If needed, // it can be changed later. This option already reduces firmware size, so we should be // well below the maximum. # ifdef MINIFAN_SINGLE_LAYOUT # define _ALT_BASE _DEF_BASE # define _ALT_NSY _DEF_NSY # endif // This triggers the compilation of Dvorak descramble mode. # ifdef BASE_DVORAK_DESCRAMBLE__ALT_BASE # define DVORAK_DESCRAMBLE # endif // Prevent likely erroneous configuration. If no 'Arrow' hardware layout, then not patching in an arrow cluster. # if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ARROW_CLUSTER) # undef MOREKEY2_ARROW_CLUSTER # endif # if !defined(MORE_KEY__ARROW) && defined(MOREKEY2_ADD_NAVIGATION) # undef MOREKEY2_ADD_NAVIGATION # endif # if !defined(MOREKEY2_ARROW_CLUSTER) && defined(MOREKEY2_ADD_NAVIGATION) # undef MOREKEY2_ADD_NAVIGATION // Only navigation keys, when the are arrows defined. # endif // When choosing 'triangle' arrows, then they go left. Not 'triangle' arrows, than right. # ifdef ARROWS_TRIANGLE /* _Activate_ below line to put the arrows on the left, comment out to have arrows right. */ # define ARROWS_LEFT // Implies mouse is right # endif // Set up user GUI choice: # ifndef SWITCH_GUIS # define KC__XGUI KC_LGUI // Name logic is alphabetic order left to right …X (…) …Y in layout definitions.. # define KC__YGUI KC_RGUI // .. meaning KC__XGUI is left on the keymap, KC__YGUI is right. # else # define KC__XGUI KC_RGUI # define KC__YGUI KC_LGUI # endif // Switch “spacebars”: # ifndef SPACE_LEFT__ENTER_RIGHT // standard # define LEFTCENTER_THUMB LT__MOV__KC_ENT # define RIGHTCENTER_THUMB KC_SPC # else # define LEFTCENTER_THUMB KC_SPC // reversed # define RIGHTCENTER_THUMB LT__MOV__KC_ENT # endif // Define the layout macro for the amount of hardware keys. // These for Minivan are defined up in the code tree. # if !defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW) # define LAYOUT_redefined LAYOUT // Default (8 keys on 1st row) # endif # if !defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW) # define LAYOUT_redefined LAYOUT_arrow // Additional key 1st row on the right. 'Arrow' # endif # if defined(MORE_KEY__COMMAND) && !defined(MORE_KEY__ARROW) # define LAYOUT_redefined LAYOUT_command // Additional key 1st row on the left. 'Command' # endif # if defined(MORE_KEY__COMMAND) && defined(MORE_KEY__ARROW) # define LAYOUT_redefined LAYOUT_arrow_command // Additional keys 1st row both left and right. 'Arrow' + 'Command' # endif # ifdef TRANSMINIVAN_LAYOUT # undef LAYOUT_redefined # define LAYOUT_redefined TRANSMINIVAN_LAYOUT # endif // Process user config setting for speed measuring # ifdef STARTUP_SPEED # define SPEED_INIT_VALUE TRUE # else # define SPEED_INIT_VALUE FALSE # endif // Process user config setting for text size measuring # ifdef STARTUP_COUNT # define COUNT_INIT_VALUE TRUE # else # define COUNT_INIT_VALUE FALSE # endif // Get all key reductions at once # ifdef ALL_DRA_BON_EVISCERATIONS # ifdef BOX_DRAWINGS # undef BOX_DRAWINGS # endif # ifdef SUB_SCRIPT_NUMS # undef SUB_SCRIPT_NUMS # endif # ifdef FULL_DRA_2NDROW # undef FULL_DRA_2NDROW # endif # ifdef FULL_DRA_4THROW # undef FULL_DRA_4THROW # endif # ifdef FULL_BON_4THROW # undef FULL_BON_4THROW # endif # endif // This resolves compiling “TO (_BON)” on the _FUN layer. # ifdef REMOVE_BON # undef _BON # ifdef _BON_KEY_ALT_LAYER # define _BON _BON_KEY_ALT_LAYER // To what user wants # else # define _BON _FUN // void behavior # endif # endif // This resolves compiling “TO (_PAD)” on the _FUN layer. # ifdef REMOVE_PAD # undef _PAD # define _PAD _FUN // void behavior # endif // If the _ACC layer hold key has no function anymore because the layers _ACC and _BON to which it // switches have been removed, and no alternative use been set, that key reverts to being KC_DEL, // and the whole macro CHOLTAP_ACCE it normally activates gets cut. # if defined(REMOVE_ACC) \ && !defined(_ACC_KEY_ALT_LAYER) \ && defined(REMOVE_BON) \ && !defined(_BON_KEY_ALT_LAYER) # define CHOLTAP_ACCE KC_DEL // replaces in the keymap # define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros # endif // Here all Unicode layers _ACC, _DRA and _BON have been removed, and none of their key(s) has // been re-assigned to a useful purpose. That makes that whole system redundant, so it is simplified. # if defined(REMOVE_ACC) \ && !defined(_ACC_KEY_ALT_LAYER) \ && defined(REMOVE_DRA) \ && !defined(_DRA_KEY_ALT_LAYER) \ && defined(REMOVE_BON) \ && !defined(_BON_KEY_ALT_LAYER) # define CHOLTAP_ACCE KC_DEL // replaces in the keymap # define CHOLTAP_ACCE_NOP // cuts CHOLTAP_ACCE out of macros # define DUO_HOLD_BASIC // cuts out the long DUO_HOLD macro, replaces it with a simple 'descramble'-aware hold(_NSY/_DDN) # endif