Todo: ===== § Further development The following seem interesting for further development. However following the “scratch your own itch” rule, perhaps it should be someone else's interest. ☐ It seems fun to have a user friendly front end to compile the available variations of this keymap. Such a front end could edit minifan_config_compact.h ☐ Language specific keyboards, such as Qwertz and Azerty, etc. Two option exist: • Using an include like #include keymap_german.h (etc). • If a language specific #include and computer language setting is not used, but merely some basics such as a matching basic alphabet ABC…XYZ on Base, with some additional Unicode symbols for that language on _ACC and or other Unicode layers, it might be simple to make, and avoid the dead key problem. To go another step and recreate a key like ‛<>’ (as it seems to exist in Qwertz), would seem to require macros in unicode_macros.c. § Other: ☐ Testing all user configurations ☐ Porting to Planck keyboard. ☐ Review/fix C indendation. QMK indentation is not my preferred style, and therefore it is not entirely consistent. ?☐ A lock mode, so that others cannot type on it if you walk off ? ?☐ Fun and games: game layer. ?☒ User defining macros (record/play user input), another special Base layer ? Is there room for this, or how to create it if not. ➡ It seems a bit odd to have a keyboard with internal registers. Probably better handled at the application level, so that the keyboard remains a basic input device.