Updated my Gherkin Keymap
parent
e0e80c0dc1
commit
f88f042c04
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@ -7,6 +7,7 @@ extern keymap_config_t keymap_config;
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#define _PS 0 // This is the Photoshop Layer
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#define _PS 0 // This is the Photoshop Layer
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#define _AI 1 // This is the Illustrator Layer
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#define _AI 1 // This is the Illustrator Layer
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#define _PR 2 // This is the Premier Layer
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#define _PR 2 // This is the Premier Layer
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#define _XD 3 // This is the Experience Design Layer
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enum custom_keycodes {
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enum custom_keycodes {
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PS = SAFE_RANGE,
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PS = SAFE_RANGE,
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@ -17,8 +18,9 @@ enum custom_keycodes {
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#define PS TO(0)
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#define PS TO(0)
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#define AI TO(1)
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#define AI TO(1)
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#define PR TO(2)
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#define PR TO(2)
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#define XD TO(3)
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// Mix of Photoshop, Illustrator, and Premiere shortcuts.
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// Mix of Photoshop, Illustrator, Premiere, and Experience Design shortcuts.
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#define SAVE LCTL(KC_S)
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#define SAVE LCTL(KC_S)
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#define OPEN LCTL(KC_O)
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#define OPEN LCTL(KC_O)
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#define COPY LCTL(KC_C)
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#define COPY LCTL(KC_C)
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@ -34,34 +36,55 @@ enum custom_keycodes {
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#define BRINGF LCTL(KC_RBRC)
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#define BRINGF LCTL(KC_RBRC)
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#define BRINGB LCTL(KC_LBRC)
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#define BRINGB LCTL(KC_LBRC)
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// Some illustrator only shortcuts.
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// Illustrator layer shortcuts.
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#define SHAPE LSFT(KC_M)
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#define SHAPE LSFT(KC_M)
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#define RULER LCTL(LALT(KC_R))
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#define RULER LCTL(LALT(KC_R))
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// Premiere only shortcuts.
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// Premiere layer shortcuts.
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#define REDO LCTL(LSFT(KC_Z))
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#define REDO LCTL(LSFT(KC_Z))
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#define EXPORT LCTL(KC_M)
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#define EXPORT LCTL(KC_M)
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#define IMPORT LCTL(KC_I)
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#define IMPORT LCTL(KC_I)
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#define PCOPY LCTL(KC_V)
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#define PCOPY LCTL(KC_V)
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#define PPASTE LCTL(LSFT(KC_V))
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#define PPASTE LCTL(LSFT(KC_V))
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// Experience Design layer shortcuts. (can be used with others too.)
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#define NEW LCTL(KC_N)
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#define LOCK LCTL(KC_L)
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#define SYMB LCTL(KC_K)
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#define HIDE LCTL(KC_SCLN)
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#define REPEAT LCTL(KC_R)
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#define MASK LCTL(LSFT(KC_M))
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#define GROUP LCTL(KC_G)
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#define UNGRP LCTL(LSFT(KC_G))
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#define VIEW LCTL(KC_TAB)
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#define HORZ LSFT(KC_C)
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#define VERT LSFT(KC_M)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// Photoshop layer.
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// Photoshop layer
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[_PS] = KEYMAP(
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[_PS] = KEYMAP(
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SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
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SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
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UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
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UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
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KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
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KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
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// Illustrator layer
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[_AI] = KEYMAP(
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[_AI] = KEYMAP(
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KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
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KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
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KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
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// Premiere layer
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[_PR] = KEYMAP(
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[_PR] = KEYMAP(
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KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
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KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
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KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
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KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
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KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS),
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KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, XD),
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// Experience Design layer
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[_XD] = KEYMAP(
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KC_TRNS, KC_E, KC_R, KC_T, KC_P, KC_A, KC_L, KC_V, KC_DEL, NEW,
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KC_TRNS, REDO, GROUP, UNGRP, VIEW, HORZ, VERT, KC_Z, KC_ENT, OPEN,
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KC_TRNS, KC_LCTL, COPY, PAST, SYMB, LOCK, MASK, HIDE, REPEAT, PS),
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};
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};
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@ -84,14 +107,21 @@ void matrix_scan_user(void) {
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if (old_layer != new_layer) {
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if (old_layer != new_layer) {
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switch (new_layer) {
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switch (new_layer) {
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case _PS:
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case _PS:
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// #31C5F0
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rgblight_setrgb(49, 197, 240);
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rgblight_setrgb(49, 197, 240);
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break;
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break;
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case _AI:
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case _AI:
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// #FF8011
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rgblight_setrgb(255, 128, 17);
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rgblight_setrgb(255, 128, 17);
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break;
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break;
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case _PR:
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case _PR:
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// #E788FF
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rgblight_setrgb(231, 136, 255);
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rgblight_setrgb(231, 136, 255);
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break;
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break;
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case _XD:
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// #FF2BC2
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rgblight_setrgb(255, 43, 194);
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break;
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}
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}
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old_layer = new_layer;
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old_layer = new_layer;
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}
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}
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