Updated my Gherkin Keymap

master
unknown 2017-10-01 15:53:35 -04:00 committed by Jack Humbert
parent e0e80c0dc1
commit f88f042c04
1 changed files with 36 additions and 6 deletions

View File

@ -7,6 +7,7 @@ extern keymap_config_t keymap_config;
#define _PS 0 // This is the Photoshop Layer #define _PS 0 // This is the Photoshop Layer
#define _AI 1 // This is the Illustrator Layer #define _AI 1 // This is the Illustrator Layer
#define _PR 2 // This is the Premier Layer #define _PR 2 // This is the Premier Layer
#define _XD 3 // This is the Experience Design Layer
enum custom_keycodes { enum custom_keycodes {
PS = SAFE_RANGE, PS = SAFE_RANGE,
@ -17,8 +18,9 @@ enum custom_keycodes {
#define PS TO(0) #define PS TO(0)
#define AI TO(1) #define AI TO(1)
#define PR TO(2) #define PR TO(2)
#define XD TO(3)
// Mix of Photoshop, Illustrator, and Premiere shortcuts. // Mix of Photoshop, Illustrator, Premiere, and Experience Design shortcuts.
#define SAVE LCTL(KC_S) #define SAVE LCTL(KC_S)
#define OPEN LCTL(KC_O) #define OPEN LCTL(KC_O)
#define COPY LCTL(KC_C) #define COPY LCTL(KC_C)
@ -34,34 +36,55 @@ enum custom_keycodes {
#define BRINGF LCTL(KC_RBRC) #define BRINGF LCTL(KC_RBRC)
#define BRINGB LCTL(KC_LBRC) #define BRINGB LCTL(KC_LBRC)
// Some illustrator only shortcuts. // Illustrator layer shortcuts.
#define SHAPE LSFT(KC_M) #define SHAPE LSFT(KC_M)
#define RULER LCTL(LALT(KC_R)) #define RULER LCTL(LALT(KC_R))
// Premiere only shortcuts. // Premiere layer shortcuts.
#define REDO LCTL(LSFT(KC_Z)) #define REDO LCTL(LSFT(KC_Z))
#define EXPORT LCTL(KC_M) #define EXPORT LCTL(KC_M)
#define IMPORT LCTL(KC_I) #define IMPORT LCTL(KC_I)
#define PCOPY LCTL(KC_V) #define PCOPY LCTL(KC_V)
#define PPASTE LCTL(LSFT(KC_V)) #define PPASTE LCTL(LSFT(KC_V))
// Experience Design layer shortcuts. (can be used with others too.)
#define NEW LCTL(KC_N)
#define LOCK LCTL(KC_L)
#define SYMB LCTL(KC_K)
#define HIDE LCTL(KC_SCLN)
#define REPEAT LCTL(KC_R)
#define MASK LCTL(LSFT(KC_M))
#define GROUP LCTL(KC_G)
#define UNGRP LCTL(LSFT(KC_G))
#define VIEW LCTL(KC_TAB)
#define HORZ LSFT(KC_C)
#define VERT LSFT(KC_M)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Photoshop layer. // Photoshop layer
[_PS] = KEYMAP( [_PS] = KEYMAP(
SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER, SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN, UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI), KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
// Illustrator layer
[_AI] = KEYMAP( [_AI] = KEYMAP(
KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS, KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN, KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
// Premiere layer
[_PR] = KEYMAP( [_PR] = KEYMAP(
KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL, KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN, KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS), KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, XD),
// Experience Design layer
[_XD] = KEYMAP(
KC_TRNS, KC_E, KC_R, KC_T, KC_P, KC_A, KC_L, KC_V, KC_DEL, NEW,
KC_TRNS, REDO, GROUP, UNGRP, VIEW, HORZ, VERT, KC_Z, KC_ENT, OPEN,
KC_TRNS, KC_LCTL, COPY, PAST, SYMB, LOCK, MASK, HIDE, REPEAT, PS),
}; };
@ -84,14 +107,21 @@ void matrix_scan_user(void) {
if (old_layer != new_layer) { if (old_layer != new_layer) {
switch (new_layer) { switch (new_layer) {
case _PS: case _PS:
// #31C5F0
rgblight_setrgb(49, 197, 240); rgblight_setrgb(49, 197, 240);
break; break;
case _AI: case _AI:
// #FF8011
rgblight_setrgb(255, 128, 17); rgblight_setrgb(255, 128, 17);
break; break;
case _PR: case _PR:
// #E788FF
rgblight_setrgb(231, 136, 255); rgblight_setrgb(231, 136, 255);
break; break;
case _XD:
// #FF2BC2
rgblight_setrgb(255, 43, 194);
break;
} }
old_layer = new_layer; old_layer = new_layer;
} }