diff --git a/docs/config_options.md b/docs/config_options.md index 16fea83a3..f76685702 100644 --- a/docs/config_options.md +++ b/docs/config_options.md @@ -191,7 +191,9 @@ If you define these options you will enable the associated feature, which may in * `#define RGBLIGHT_ANIMATIONS` * run RGB animations * `#define RGBLIGHT_LAYERS` - * Lets you define [lighting layers](feature_rgblight.md) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state. + * Lets you define [lighting layers](feature_rgblight.md?id=lighting-layers) that can be toggled on or off. Great for showing the current keyboard layer or caps lock state. +* `#define RGBLIGHT_LAYER_BLINK` + * Adds ability to [blink](feature_rgblight.md?id=lighting-layer-blink) a lighting layer for a specified number of milliseconds (e.g. to acknowledge an action). * `#define RGBLED_NUM 12` * number of LEDs * `#define RGBLIGHT_SPLIT` diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md index 219cd8317..de19b7419 100644 --- a/docs/feature_rgblight.md +++ b/docs/feature_rgblight.md @@ -177,6 +177,8 @@ const uint8_t RGBLED_GRADIENT_RANGES[] PROGMEM = {255, 170, 127, 85, 64}; By including `#define RGBLIGHT_LAYERS` in your `config.h` file you can enable lighting layers. These make it easy to use your underglow LEDs as status indicators to show which keyboard layer is currently active, or the state of caps lock, all without disrupting any animations. [Here's a video](https://youtu.be/uLGE1epbmdY) showing an example of what you can do. +### Defining Lighting Layers :id=defining-lighting-layers + To define a layer, we modify `keymap.c` to list out LED ranges and the colors we want to overlay on them using an array of `rgblight_segment_t` using the `RGBLIGHT_LAYER_SEGMENTS` macro. We can define multiple layers and enable/disable them independently: ```c @@ -211,8 +213,12 @@ void keyboard_post_init_user(void) { rgblight_layers = my_rgb_layers; } ``` +Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers. -Finally, we enable and disable the lighting layers whenever the state of the keyboard changes: +### Enabling and disabling lighting layers :id=enabling-lighting-layers + +Everything above just configured the definition of each lighting layer. +We can now enable and disable the lighting layers whenever the state of the keyboard changes: ```c layer_state_t layer_state_set_user(layer_state_t state) { @@ -228,7 +234,40 @@ bool led_update_user(led_t led_state) { } ``` -Note: For split keyboards with two controllers, both sides need to be flashed when updating the contents of rgblight_layers. +### Lighting layer blink :id=lighting-layer-blink + +By including `#define RGBLIGHT_LAYER_BLINK` in your `config.h` file you can turn a lighting +layer on for a specified duration. Once the specified number of milliseconds has elapsed +the layer will be turned off. This is useful, e.g., if you want to acknowledge some +action (e.g. toggling some setting): + +```c +const rgblight_segment_t PROGMEM _yes_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_GREEN} ); +const rgblight_segment_t PROGMEM _no_layer[] = RGBLIGHT_LAYER_SEGMENTS( {9, 6, HSV_RED} ); + +const rgblight_segment_t* const PROGMEM _rgb_layers[] = + RGBLIGHT_LAYERS_LIST( _yes_layer, _no_layer ); + +void keyboard_post_init_user(void) { + rgblight_layers = _rgb_layers; +} + +// Note we user post_process_record_user because we want the state +// after the flag has been flipped... +void post_process_record_user(uint16_t keycode, keyrecord_t *record) { + switch (keycode) { + case DEBUG: + rgblight_blink_layer(debug_enable ? 0 : 1, 500); + break; + + case NK_TOGG: + case NK_ON: + case NK_OFF: + rgblight_blink_layer(keymap_config.nkro ? 0 : 1, 500); + break; + } +} +``` ## Functions diff --git a/quantum/rgblight.c b/quantum/rgblight.c index 26cb41a96..33326fa86 100644 --- a/quantum/rgblight.c +++ b/quantum/rgblight.c @@ -658,6 +658,31 @@ static void rgblight_layers_write(void) { } } } + +# ifdef RGBLIGHT_LAYER_BLINK +uint8_t _blinked_layer_mask = 0; +uint16_t _blink_duration = 0; +static uint16_t _blink_timer; + +void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms) { + rgblight_set_layer_state(layer, true); + _blinked_layer_mask |= 1 << layer; + _blink_timer = timer_read(); + _blink_duration = duration_ms; +} + +void rgblight_unblink_layers(void) { + if (_blinked_layer_mask != 0 && timer_elapsed(_blink_timer) > _blink_duration) { + for (uint8_t layer = 0; layer < RGBLIGHT_MAX_LAYERS; layer++) { + if ((_blinked_layer_mask & 1 << layer) != 0) { + rgblight_set_layer_state(layer, false); + } + } + _blinked_layer_mask = 0; + } +} +# endif + #endif __attribute__((weak)) void rgblight_call_driver(LED_TYPE *start_led, uint8_t num_leds) { ws2812_setleds(start_led, num_leds); } @@ -909,6 +934,10 @@ void rgblight_task(void) { # endif } } + +# ifdef RGBLIGHT_LAYER_BLINK + rgblight_unblink_layers(); +# endif } #endif /* RGBLIGHT_USE_TIMER */ diff --git a/quantum/rgblight.h b/quantum/rgblight.h index b1585b158..e06073728 100644 --- a/quantum/rgblight.h +++ b/quantum/rgblight.h @@ -192,6 +192,12 @@ bool rgblight_get_layer_state(uint8_t layer); // Point this to an array of rgblight_segment_t arrays in keyboard_post_init_user to use rgblight layers extern const rgblight_segment_t *const *rgblight_layers; + +# ifdef RGBLIGHT_LAYER_BLINK +# define RGBLIGHT_USE_TIMER +void rgblight_blink_layer(uint8_t layer, uint16_t duration_ms); +# endif + # endif extern LED_TYPE led[RGBLED_NUM];