Merge pull request #477 from Smilliam/master
Canceling Space Cadet state with opposite shift keymaster
commit
a998a48673
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@ -53,7 +53,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# Build Options
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# change yes to no to disable
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# change yes to no to disable
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#
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#
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BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
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BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
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MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
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CONSOLE_ENABLE ?= yes # Console for debug(+400)
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CONSOLE_ENABLE ?= yes # Console for debug(+400)
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@ -212,6 +212,12 @@ bool process_record_quantum(keyrecord_t *record) {
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register_mods(MOD_BIT(KC_LSFT));
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register_mods(MOD_BIT(KC_LSFT));
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}
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}
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else {
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else {
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#ifdef DISABLE_SPACE_CADET_ROLLOVER
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if (get_mods() & MOD_BIT(KC_RSFT)) {
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shift_interrupted[0] = true;
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shift_interrupted[1] = true;
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}
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#endif
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if (!shift_interrupted[0]) {
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if (!shift_interrupted[0]) {
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register_code(LSPO_KEY);
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register_code(LSPO_KEY);
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unregister_code(LSPO_KEY);
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unregister_code(LSPO_KEY);
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@ -228,6 +234,12 @@ bool process_record_quantum(keyrecord_t *record) {
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register_mods(MOD_BIT(KC_RSFT));
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register_mods(MOD_BIT(KC_RSFT));
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}
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}
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else {
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else {
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#ifdef DISABLE_SPACE_CADET_ROLLOVER
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if (get_mods() & MOD_BIT(KC_LSFT)) {
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shift_interrupted[0] = true;
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shift_interrupted[1] = true;
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}
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#endif
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if (!shift_interrupted[1]) {
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if (!shift_interrupted[1]) {
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register_code(RSPC_KEY);
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register_code(RSPC_KEY);
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unregister_code(RSPC_KEY);
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unregister_code(RSPC_KEY);
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@ -306,6 +306,12 @@ It's defaulted to work on US keyboards, but if your layout uses different keys f
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#define LSPO_KEY KC_9
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#define LSPO_KEY KC_9
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#define RSPC_KEY KC_0
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#define RSPC_KEY KC_0
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You can also choose between different rollover behaviors of the shift keys by defining:
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#define DISABLE_SPACE_CADET_ROLLOVER
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in your `config.h`. Disabling rollover allows you to use the opposite shift key to cancel the space cadet state in the event of an erroneous press instead of emitting a pair of parentheses when the keys are released.
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The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
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The only other thing you're going to want to do is create a `Makefile` in your keymap directory and set the following:
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```
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```
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