diff --git a/quantum/rgb_matrix_runners/effect_runner_i.h b/quantum/rgb_matrix_runners/effect_runner_i.h index 95bfe8b39..1881cd6c6 100644 --- a/quantum/rgb_matrix_runners/effect_runner_i.h +++ b/quantum/rgb_matrix_runners/effect_runner_i.h @@ -5,7 +5,7 @@ typedef HSV (*i_f)(HSV hsv, uint8_t i, uint8_t time); bool effect_runner_i(effect_params_t* params, i_f effect_func) { RGB_MATRIX_USE_LIMITS(led_min, led_max); - uint8_t time = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 4); + uint8_t time = scale16by8(g_rgb_timer, qadd8(rgb_matrix_config.speed / 4, 1)); for (uint8_t i = led_min; i < led_max; i++) { RGB_MATRIX_TEST_LED_FLAGS(); RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, i, time)); diff --git a/quantum/rgb_matrix_runners/effect_runner_reactive.h b/quantum/rgb_matrix_runners/effect_runner_reactive.h index 8485b61f3..75b7c0df4 100644 --- a/quantum/rgb_matrix_runners/effect_runner_reactive.h +++ b/quantum/rgb_matrix_runners/effect_runner_reactive.h @@ -7,7 +7,7 @@ typedef HSV (*reactive_f)(HSV hsv, uint16_t offset); bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) { RGB_MATRIX_USE_LIMITS(led_min, led_max); - uint16_t max_tick = 65535 / rgb_matrix_config.speed; + uint16_t max_tick = 65535 / qadd8(rgb_matrix_config.speed, 1); for (uint8_t i = led_min; i < led_max; i++) { RGB_MATRIX_TEST_LED_FLAGS(); uint16_t tick = max_tick; @@ -19,7 +19,7 @@ bool effect_runner_reactive(effect_params_t* params, reactive_f effect_func) { } } - uint16_t offset = scale16by8(tick, rgb_matrix_config.speed); + uint16_t offset = scale16by8(tick, qadd8(rgb_matrix_config.speed, 1)); RGB rgb = rgb_matrix_hsv_to_rgb(effect_func(rgb_matrix_config.hsv, offset)); rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b); } diff --git a/quantum/rgb_matrix_runners/effect_runner_reactive_splash.h b/quantum/rgb_matrix_runners/effect_runner_reactive_splash.h index 5c69d0fbb..2e46ffb35 100644 --- a/quantum/rgb_matrix_runners/effect_runner_reactive_splash.h +++ b/quantum/rgb_matrix_runners/effect_runner_reactive_splash.h @@ -16,7 +16,7 @@ bool effect_runner_reactive_splash(uint8_t start, effect_params_t* params, react int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j]; int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j]; uint8_t dist = sqrt16(dx * dx + dy * dy); - uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed); + uint16_t tick = scale16by8(g_last_hit_tracker.tick[j], qadd8(rgb_matrix_config.speed, 1)); hsv = effect_func(hsv, dx, dy, dist, tick); } hsv.v = scale8(hsv.v, rgb_matrix_config.hsv.v);