diff --git a/docs/feature_rgb_matrix.md b/docs/feature_rgb_matrix.md index a4f434cbd..9604bdcc8 100644 --- a/docs/feature_rgb_matrix.md +++ b/docs/feature_rgb_matrix.md @@ -186,8 +186,16 @@ All RGB keycodes are currently shared with the RGBLIGHT system: |`RGB_VAD` | |Decrease value (brightness), increase value when Shift is held | |`RGB_SPI` | |Increase effect speed (does not support eeprom yet), decrease speed when Shift is held| |`RGB_SPD` | |Decrease effect speed (does not support eeprom yet), increase speed when Shift is held| +|`RGB_MODE_PLAIN` |`RGB_M_P `|Static (no animation) mode | +|`RGB_MODE_BREATHE` |`RGB_M_B` |Breathing animation mode | +|`RGB_MODE_RAINBOW` |`RGB_M_R` |Full gradient scrolling left to right (uses the `RGB_MATRIX_CYCLE_LEFT_RIGHT` mode) | +|`RGB_MODE_SWIRL` |`RGB_M_SW`|Full gradient spinning pinwheel around center of keyboard (uses `RGB_MATRIX_CYCLE_PINWHEEL` mode) | -* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system +* `RGB_MODE_*` keycodes will generally work, but not all of the modes are currently mapped to the correct effects for the RGB Matrix system. + +`RGB_MODE_PLAIN`, `RGB_MODE_BREATHE`, `RGB_MODE_RAINBOW`, and `RGB_MATRIX_SWIRL` are the only ones that are mapped properly. The rest don't have a direct equivalent, and are not mapped. + +!> By default, if you have both the [RGB Light](feature_rgblight.md) and the RGB Matrix feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. ## RGB Matrix Effects :id=rgb-matrix-effects @@ -385,6 +393,7 @@ These are defined in [`rgblight_list.h`](https://github.com/qmk/qmk_firmware/blo #define RGB_MATRIX_STARTUP_SAT 255 // Sets the default saturation value, if none has been set #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS // Sets the default brightness value, if none has been set #define RGB_MATRIX_STARTUP_SPD 127 // Sets the default animation speed, if none has been set +#define RGB_MATRIX_DISABLE_KEYCODES // disables control of rgb matrix by keycodes (must use code functions to control the feature) ``` ## EEPROM storage :id=eeprom-storage diff --git a/docs/feature_rgblight.md b/docs/feature_rgblight.md index 5921e9941..a81b50e82 100644 --- a/docs/feature_rgblight.md +++ b/docs/feature_rgblight.md @@ -64,6 +64,9 @@ Changing the **Value** sets the overall brightness.
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode | |`RGB_MODE_RGBTEST` |`RGB_M_T` |Red, Green, Blue test animation mode | +!> By default, if you have both the RGB Light and the [RGB Matrix](feature_rgb_matrix.md) feature enabled, these keycodes will work for both features, at the same time. You can disable the keycode functionality by defining the `*_DISABLE_KEYCODES` option for the specific feature. + + ## Configuration Your RGB lighting can be configured by placing these `#define`s in your `config.h`: @@ -76,6 +79,7 @@ Your RGB lighting can be configured by placing these `#define`s in your `config. |`RGBLIGHT_LIMIT_VAL` |`255` |The maximum brightness level | |`RGBLIGHT_SLEEP` |*Not defined*|If defined, the RGB lighting will be switched off when the host goes to sleep| |`RGBLIGHT_SPLIT` |*Not defined*|If defined, synchronization functionality for split keyboards is added| +|`RGBLIGHT_DISABLE_KEYCODES`|*not defined*|If defined, disables the ability to control RGB Light from the keycodes. You must use code functions to control the feature| ## Effects and Animations diff --git a/quantum/process_keycode/process_rgb.c b/quantum/process_keycode/process_rgb.c index 21164b8f9..a1e46e034 100644 --- a/quantum/process_keycode/process_rgb.c +++ b/quantum/process_keycode/process_rgb.c @@ -59,78 +59,147 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) { uint8_t shifted = get_mods() & MOD_MASK_SHIFT; switch (keycode) { case RGB_TOG: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) rgblight_toggle(); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + rgb_matrix_toggle(); +#endif return false; case RGB_MODE_FORWARD: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_step, rgblight_step_reverse); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_step, rgb_matrix_step_reverse); +#endif return false; case RGB_MODE_REVERSE: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_step_reverse, rgblight_step); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_step_reverse, rgb_matrix_step); +#endif return false; case RGB_HUI: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_hue, rgblight_decrease_hue); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_increase_hue, rgb_matrix_decrease_hue); +#endif return false; case RGB_HUD: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_hue, rgblight_increase_hue); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_decrease_hue, rgb_matrix_increase_hue); +#endif return false; case RGB_SAI: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_sat, rgblight_decrease_sat); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_increase_sat, rgb_matrix_decrease_sat); +#endif return false; case RGB_SAD: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_sat, rgblight_increase_sat); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_decrease_sat, rgb_matrix_increase_sat); +#endif return false; case RGB_VAI: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_val, rgblight_decrease_val); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_increase_val, rgb_matrix_decrease_val); +#endif return false; case RGB_VAD: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_val, rgblight_increase_val); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_decrease_val, rgb_matrix_increase_val); +#endif return false; case RGB_SPI: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_increase_speed, rgblight_decrease_speed); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_increase_speed, rgb_matrix_decrease_speed); +#endif return false; case RGB_SPD: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) handleKeycodeRGB(shifted, rgblight_decrease_speed, rgblight_increase_speed); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + handleKeycodeRGB(shifted, rgb_matrix_decrease_speed, rgb_matrix_increase_speed); +#endif return false; case RGB_MODE_PLAIN: +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) + rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR); +#endif return false; case RGB_MODE_BREATHE: -#ifdef RGBLIGHT_EFFECT_BREATHING +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING) handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING) + rgb_matrix_mode(RGB_MATRIX_BREATHING); #endif return false; case RGB_MODE_RAINBOW: -#ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RAINBOW_MOOD) handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT) + rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT); #endif return false; case RGB_MODE_SWIRL: -#ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RAINBOW_SWIRL) handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end); +#endif +#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL) + rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL); #endif return false; case RGB_MODE_SNAKE: -#ifdef RGBLIGHT_EFFECT_SNAKE +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_SNAKE) handleKeycodeRGBMode(RGBLIGHT_MODE_SNAKE, RGBLIGHT_MODE_SNAKE_end); #endif return false; case RGB_MODE_KNIGHT: -#ifdef RGBLIGHT_EFFECT_KNIGHT +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_KNIGHT) handleKeycodeRGBMode(RGBLIGHT_MODE_KNIGHT, RGBLIGHT_MODE_KNIGHT_end); #endif return false; case RGB_MODE_XMAS: -#ifdef RGBLIGHT_EFFECT_CHRISTMAS +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_CHRISTMAS) rgblight_mode(RGBLIGHT_MODE_CHRISTMAS); #endif return false; case RGB_MODE_GRADIENT: -#ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_STATIC_GRADIENT) handleKeycodeRGBMode(RGBLIGHT_MODE_STATIC_GRADIENT, RGBLIGHT_MODE_STATIC_GRADIENT_end); #endif return false; case RGB_MODE_RGBTEST: -#ifdef RGBLIGHT_EFFECT_RGB_TEST +#if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined( RGBLIGHT_EFFECT_RGB_TEST) rgblight_mode(RGBLIGHT_MODE_RGB_TEST); #endif return false;